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(Unicode C++) Rename Email Attachments After AddingDemonstrates how to rename email attachments after adding but before sending.
#include <CkMailManW.h> #include <CkEmailW.h> void ChilkatSample(void) { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkMailManW mailman; mailman.put_SmtpHost(L"smtp.my-mail-server.com"); mailman.put_SmtpUsername(L"MY_SMTP_USERNAME"); mailman.put_SmtpPassword(L"MY_SMTP_PASSWORD"); mailman.put_SmtpSsl(true); mailman.put_SmtpPort(465); CkEmailW email; email.put_Subject(L"This is a test"); email.put_Body(L"This is a test"); email.put_From(L"Chilkat Support <support@chilkatsoft.com>"); bool success = email.AddTo(L"Chilkat Admin",L"admin@chilkatsoft.com"); // To add more recipients, call AddTo, AddCC, or AddBcc once per recipient. // Add some attachments. // The AddFileAttachment method returns the value of the content-type it chose for the attachment. const wchar_t *contentType = email.addFileAttachment(L"qa_data/jpg/starfish.jpg"); if (email.get_LastMethodSuccess() != true) { wprintf(L"%s\n",email.lastErrorText()); return; } contentType = email.addFileAttachment(L"qa_data/pdf/fishing.pdf"); if (email.get_LastMethodSuccess() != true) { wprintf(L"%s\n",email.lastErrorText()); return; } // If we save the email to a .eml, we can examine in a text editor. success = email.SaveEml(L"qa_output/e1.eml"); if (success == false) { wprintf(L"%s\n",email.lastErrorText()); wprintf(L"Failed to save .eml\n"); return; } // We see the following in the e1.eml // Notice that Chilkat replaced the full path with just the filename. // The full local path is not part of the email that gets sent.. // ... // --------------020807050607070004010609 // Content-Type: image/jpeg; name="starfish.jpg" // Content-Transfer-Encoding: base64 // Content-Disposition: attachment; filename="starfish.jpg" // // ... // --------------020807050607070004010609 // Content-Type: application/pdf; name="fishing.pdf" // Content-Transfer-Encoding: base64 // Content-Disposition: attachment; filename="fishing.pdf" // ... // Before sending, each filename can be changed within the email object. // For example: success = email.SetAttachmentFilename(0,L"orange_starfish.jpg"); success = email.SetAttachmentFilename(1,L"tuna_fishing.pdf"); // Look at the new MIME source of the email in a text editor... success = email.SaveEml(L"qa_output/e2.eml"); if (success == false) { wprintf(L"%s\n",email.lastErrorText()); wprintf(L"Failed to save .eml\n"); return; } // You'll see this: // ... // --------------020807050607070004010609 // Content-Type: image/jpeg; name="orange_starfish.jpg" // Content-Transfer-Encoding: base64 // Content-Disposition: attachment; filename="orange_starfish.jpg" // // ... // --------------020807050607070004010609 // Content-Type: application/pdf; name="tuna_fishing.pdf" // Content-Transfer-Encoding: base64 // Content-Disposition: attachment; filename="tuna_fishing.pdf" // ... // Send the email with the updated filenames.. success = mailman.SendEmail(email); if (success != true) { wprintf(L"%s\n",mailman.lastErrorText()); return; } success = mailman.CloseSmtpConnection(); if (success != true) { wprintf(L"Connection to SMTP server not closed cleanly.\n"); } wprintf(L"Mail with attachments sent!\n"); } |
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