Sample code for 30+ languages & platforms
Unicode C++

Load EML and Send

Demonstrates how to load an email from a .eml file and send.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkMailManW.h>
#include <CkEmailW.h>

void ChilkatSample(void)
    {
    bool success = false;

    // This example requires the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    // The mailman object is used for sending and receiving email.
    CkMailManW mailman;

    // Set the SMTP server.
    mailman.put_SmtpHost(L"smtp.chilkatsoft.com");

    // Set the SMTP login/password (if required)
    mailman.put_SmtpUsername(L"myLogin");
    mailman.put_SmtpPassword(L"myPassword");

    // Create a new email object
    CkEmailW email;

    // Load a .eml file into the email object.
    success = email.LoadEml(L"/data/myEmail.eml");

    // Call SendEmail to connect to the SMTP server and send.
    // The connection (i.e. session) to the SMTP server remains
    // open so that subsequent SendEmail calls may use the
    // same connection.  
    success = mailman.SendEmail(email);
    if (success != true) {
        wprintf(L"%s\n",mailman.lastErrorText());
        return;
    }

    // Some SMTP servers do not actually send the email until 
    // the connection is closed.  In these cases, it is necessary to
    // call CloseSmtpConnection for the mail to be  sent.  
    // Most SMTP servers send the email immediately, and it is 
    // not required to close the connection.  We'll close it here
    // for the example:
    success = mailman.CloseSmtpConnection();
    if (success != true) {
        wprintf(L"Connection to SMTP server not closed cleanly.\n");
    }

    wprintf(L"Mail Sent!\n");
    }