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Unicode C++

Load EML and Send

Demonstrates how to load an email from a .eml file and send.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkMailManW.h>
#include <CkEmailW.h>

void ChilkatSample(void)
    {
    bool success = false;

    //  This example requires the Chilkat API to have been previously unlocked.
    //  See Global Unlock Sample for sample code.

    //  The mailman object is used for sending and receiving email.
    CkMailManW mailman;

    //  Set the SMTP server.
    mailman.put_SmtpHost(L"smtp.chilkatsoft.com");

    //  Set the SMTP login/password (if required)
    mailman.put_SmtpUsername(L"myLogin");
    mailman.put_SmtpPassword(L"myPassword");

    //  Create a new email object
    CkEmailW email;

    //  Load a .eml file into the email object.
    success = email.LoadEml(L"/data/myEmail.eml");

    //  Call SendEmail to connect to the SMTP server and send.
    //  The connection (i.e. session) to the SMTP server remains
    //  open so that subsequent SendEmail calls may use the
    //  same connection.  
    success = mailman.SendEmail(email);
    if (success != true) {
        wprintf(L"%s\n",mailman.lastErrorText());
        return;
    }

    //  Some SMTP servers do not actually send the email until 
    //  the connection is closed.  In these cases, it is necessary to
    //  call CloseSmtpConnection for the mail to be  sent.  
    //  Most SMTP servers send the email immediately, and it is 
    //  not required to close the connection.  We'll close it here
    //  for the example:
    success = mailman.CloseSmtpConnection();
    if (success != true) {
        wprintf(L"Connection to SMTP server not closed cleanly.\n");
    }

    wprintf(L"Mail Sent!\n");
    }