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(Unicode C++) Load EML and SendDemonstrates how to load an email from a .eml file and send.
#include <CkMailManW.h> #include <CkEmailW.h> void ChilkatSample(void) { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // The mailman object is used for sending and receiving email. CkMailManW mailman; // Set the SMTP server. mailman.put_SmtpHost(L"smtp.chilkatsoft.com"); // Set the SMTP login/password (if required) mailman.put_SmtpUsername(L"myLogin"); mailman.put_SmtpPassword(L"myPassword"); // Create a new email object CkEmailW email; // Load a .eml file into the email object. bool success = email.LoadEml(L"/data/myEmail.eml"); // Call SendEmail to connect to the SMTP server and send. // The connection (i.e. session) to the SMTP server remains // open so that subsequent SendEmail calls may use the // same connection. success = mailman.SendEmail(email); if (success != true) { wprintf(L"%s\n",mailman.lastErrorText()); return; } // Some SMTP servers do not actually send the email until // the connection is closed. In these cases, it is necessary to // call CloseSmtpConnection for the mail to be sent. // Most SMTP servers send the email immediately, and it is // not required to close the connection. We'll close it here // for the example: success = mailman.CloseSmtpConnection(); if (success != true) { wprintf(L"Connection to SMTP server not closed cleanly.\n"); } wprintf(L"Mail Sent!\n"); } |
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