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(Unicode C++) SFTP Simplified Upload

Demonstrates how to upload a file to an SSH server in the simplest way -- by calling UploadFileByName and passing remote and local filepaths.

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#include <CkSFtpW.h>

void ChilkatSample(void)
    {
    // This example assumes the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    CkSFtpW sftp;

    // Set some timeouts, in milliseconds:
    sftp.put_ConnectTimeoutMs(15000);
    sftp.put_IdleTimeoutMs(15000);

    // Connect to the SSH server.  
    // The standard SSH port = 22
    // The hostname may be a hostname or IP address.
    const wchar_t *hostname = L"sftp.example.com";
    int port = 22;
    bool success = sftp.Connect(hostname,port);
    if (success != true) {
        wprintf(L"%s\n",sftp.lastErrorText());
        return;
    }

    // Authenticate with the SSH server.  Chilkat SFTP supports
    // both password-based authenication as well as public-key
    // authentication.  This example uses password authenication.
    success = sftp.AuthenticatePw(L"myLogin",L"myPassword");
    if (success != true) {
        wprintf(L"%s\n",sftp.lastErrorText());
        return;
    }

    // After authenticating, the SFTP subsystem must be initialized:
    success = sftp.InitializeSftp();
    if (success != true) {
        wprintf(L"%s\n",sftp.lastErrorText());
        return;
    }

    // Upload from the local file to the SSH server.
    // Important -- the remote filepath is the 1st argument,
    // the local filepath is the 2nd argument;
    const wchar_t *remoteFilePath = L"hamlet.xml";
    const wchar_t *localFilePath = L"c:/temp/hamlet.xml";

    success = sftp.UploadFileByName(remoteFilePath,localFilePath);
    if (success != true) {
        wprintf(L"%s\n",sftp.lastErrorText());
        return;
    }

    wprintf(L"Success.\n");
    }

 

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