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Unicode C++

SFTP Upload from Local Filesystem

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Demonstrates how to upload a file to an SSH server. There are no limitations on file size, and the file is streamed directly from the local filesystem.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkSFtpW.h>

void ChilkatSample(void)
    {
    bool success = false;

    // This example assumes the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    CkSFtpW sftp;

    // Set some timeouts, in milliseconds:
    sftp.put_ConnectTimeoutMs(5000);
    sftp.put_IdleTimeoutMs(10000);

    // Connect to the SSH server.  
    // The standard SSH port = 22
    // The hostname may be a hostname or IP address.
    const wchar_t *hostname = L"sftp.example.com";
    int port = 22;
    success = sftp.Connect(hostname,port);
    if (success != true) {
        wprintf(L"%s\n",sftp.lastErrorText());
        return;
    }

    // Authenticate with the SSH server.  Chilkat SFTP supports
    // both password-based authenication as well as public-key
    // authentication.  This example uses password authenication.
    success = sftp.AuthenticatePw(L"myLogin",L"myPassword");
    if (success != true) {
        wprintf(L"%s\n",sftp.lastErrorText());
        return;
    }

    // After authenticating, the SFTP subsystem must be initialized:
    success = sftp.InitializeSftp();
    if (success != true) {
        wprintf(L"%s\n",sftp.lastErrorText());
        return;
    }

    // Open a file for writing on the SSH server.
    // If the file already exists, it is overwritten.
    // (Specify "createNew" instead of "createTruncate" to
    // prevent overwriting existing files.)
    const wchar_t *handle = sftp.openFile(L"hamlet.xml",L"writeOnly",L"createTruncate");
    if (sftp.get_LastMethodSuccess() != true) {
        wprintf(L"%s\n",sftp.lastErrorText());
        return;
    }

    // Upload from the local file to the SSH server.
    success = sftp.UploadFile(handle,L"c:/temp/hamlet.xml");
    if (success != true) {
        wprintf(L"%s\n",sftp.lastErrorText());
        return;
    }

    // -----------------------------------------------------------------------------
    // This is important.  You must close the handle on the server.
    // Otherwise open handles will accumulate on the server until eventually a limit
    // is reached and the server will fail on a call to OpenFile.
    // -----------------------------------------------------------------------------

    // Close the file.
    success = sftp.CloseHandle(handle);
    if (success != true) {
        wprintf(L"%s\n",sftp.lastErrorText());
        return;
    }

    wprintf(L"Success.\n");
    }