Unicode C++
Unicode C++
SFTP Upload from Local Filesystem
See more SFTP Examples
Demonstrates how to upload a file to an SSH server. There are no limitations on file size, and the file is streamed directly from the local filesystem.Chilkat Unicode C++ Downloads
#include <CkSFtpW.h>
void ChilkatSample(void)
{
bool success = false;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
CkSFtpW sftp;
// Set some timeouts, in milliseconds:
sftp.put_ConnectTimeoutMs(5000);
sftp.put_IdleTimeoutMs(10000);
// Connect to the SSH server.
// The standard SSH port = 22
// The hostname may be a hostname or IP address.
const wchar_t *hostname = L"sftp.example.com";
int port = 22;
success = sftp.Connect(hostname,port);
if (success != true) {
wprintf(L"%s\n",sftp.lastErrorText());
return;
}
// Authenticate with the SSH server. Chilkat SFTP supports
// both password-based authenication as well as public-key
// authentication. This example uses password authenication.
success = sftp.AuthenticatePw(L"myLogin",L"myPassword");
if (success != true) {
wprintf(L"%s\n",sftp.lastErrorText());
return;
}
// After authenticating, the SFTP subsystem must be initialized:
success = sftp.InitializeSftp();
if (success != true) {
wprintf(L"%s\n",sftp.lastErrorText());
return;
}
// Open a file for writing on the SSH server.
// If the file already exists, it is overwritten.
// (Specify "createNew" instead of "createTruncate" to
// prevent overwriting existing files.)
const wchar_t *handle = sftp.openFile(L"hamlet.xml",L"writeOnly",L"createTruncate");
if (sftp.get_LastMethodSuccess() != true) {
wprintf(L"%s\n",sftp.lastErrorText());
return;
}
// Upload from the local file to the SSH server.
success = sftp.UploadFile(handle,L"c:/temp/hamlet.xml");
if (success != true) {
wprintf(L"%s\n",sftp.lastErrorText());
return;
}
// -----------------------------------------------------------------------------
// This is important. You must close the handle on the server.
// Otherwise open handles will accumulate on the server until eventually a limit
// is reached and the server will fail on a call to OpenFile.
// -----------------------------------------------------------------------------
// Close the file.
success = sftp.CloseHandle(handle);
if (success != true) {
wprintf(L"%s\n",sftp.lastErrorText());
return;
}
wprintf(L"Success.\n");
}