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(Unicode C++) SFTP Resume DownloadDemonstrates how to resume an SFTP download from a previous partial download.
#include <CkSFtpW.h> void ChilkatSample(void) { // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkSFtpW sftp; // Set some timeouts, in milliseconds: sftp.put_ConnectTimeoutMs(5000); sftp.put_IdleTimeoutMs(10000); // Connect to the SSH server. // The standard SSH port = 22 // The hostname may be a hostname or IP address. const wchar_t *hostname = L"sftp.example.com"; int port = 22; bool success = sftp.Connect(hostname,port); if (success != true) { wprintf(L"%s\n",sftp.lastErrorText()); return; } // Authenticate with the SSH server. Chilkat SFTP supports // both password-based authenication as well as public-key // authentication. This example uses password authenication. success = sftp.AuthenticatePw(L"myLogin",L"myPassword"); if (success != true) { wprintf(L"%s\n",sftp.lastErrorText()); return; } // After authenticating, the SFTP subsystem must be initialized: success = sftp.InitializeSftp(); if (success != true) { wprintf(L"%s\n",sftp.lastErrorText()); return; } // Download the file: const wchar_t *remoteFilePath = 0; const wchar_t *localFilePath = 0; localFilePath = L"c:/temp/hamlet.xml"; remoteFilePath = L"subdir1/subdir2/hamlet.xml"; // The ResumeDownloadFileByName method will check // the local file and begin downloading the remote file // at the appropriate point. For example, if the local // file is already 215624 bytes long, it will begin downloading // the remote file at the 215625'th byte -- appending to // the local file. success = sftp.ResumeDownloadFileByName(remoteFilePath,localFilePath); if (success != true) { wprintf(L"%s\n",sftp.lastErrorText()); return; } wprintf(L"Success.\n"); } |
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