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(Unicode C++) Create Self-Extracting Executable (Windows-only)Demonstrates how to create a Windows self-extracting EXE.
#include <CkZipW.h> #include <CkZipProgressW.h> class zipProgress : public CkZipProgressW { public: zipProgress() { } virtual ~zipProgress() { } void AbortCheck(bool *abort) { // Application code goes here. } void PercentDone(int percentDone, bool *abort) { wprintf(L"Percent Done: %d\n",percentDone); // Explicitly abort at 25% or greater. // Remove this to allow for the HTTP download to run to completion. if (percentDone > 25) { *abort = true; } } void ProgressInfo(const wchar_t *name, const wchar_t *value) { wprintf(L"%s: %s\n",name,value); } }; void ChilkatSample(void) { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. bool success; CkZipW zip; zipProgress zip_progress; zip.put_EventCallbackObject(&zip_progress); // Initialize the zip object. Because we're creating // a self-extracting EXE in this example, the filename // passed to NewZip will never actually be created. success = zip.NewZip(L"notUsed.zip"); if (success != true) { wprintf(L"%s\n",zip.lastErrorText()); return; } // Append a directory tree. The AppendFiles does // not read the file contents or append them to the zip // object in memory. It simply appends references // to the files so that when WriteExe (or WriteZipAndClose, // or WriteZip, etc.) is called, the files are compressed // and added to the archive. bool recurse = true; zip.AppendFiles(L"c:/temp/a/*",recurse); // Write "sfx.exe" bool success = zip.WriteExe(L"c:/temp/sfx.exe"); if (success != true) { wprintf(L"%s\n",zip.lastErrorText()); return; } } |
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