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(Unicode C++) MIME -- Convert Base64 to BinaryLoads MIME containing a base64 body and converts it to binary. This changes the Content-Transfer-Encoding header to "binary", and the body is stored as raw unencoded bytes. The MIME file initially loaded in this example contains: Content-Disposition: attachment; filename="starfish20.jpg" Content-Type: image/jpeg; name="starfish20.jpg" Content-Transfer-Encoding: base64 /9j/4AAQSkZJRgABAQEASABIAAD//gAmRmlsZSB3cml0dGVuIGJ5IEFkb2JlIFBob3Rvc2hvcD8g NC4w/9sAQwAQCwwODAoQDg0OEhEQExgoGhgWFhgxIyUdKDozPTw5Mzg3QEhcTkBEV0U3OFBtUVdf YmdoZz5NcXlwZHhcZWdj/9sAQwEREhIYFRgvGhovY0I4QmNjY2NjY2NjY2NjY2NjY2NjY2NjY2Nj Y2NjY2NjY2NjY2NjY2NjY2NjY2NjY2NjY2Nj/8IAEQgAFAAUAwERAAIRAQMRAf/EABcAAAMBAAAA AAAAAAAAAAAAAAIDBAX/xAAYAQADAQEAAAAAAAAAAAAAAAABAgMEAP/aAAwDAQACEAMQAAAB2kZY NNEijWKddfTmLgALWH//xAAbEAACAgMBAAAAAAAAAAAAAAABAgMRAAQSE//aAAgBAQABBQL0XqN+ pM2aqJGMiqFFCyg7z//EABwRAAICAgMAAAAAAAAAAAAAAAERAAIQIQMSUf/aAAgBAwEBPwHqU5aq Axx+y1tMQl4elj//xAAcEQEAAQUBAQAAAAAAAAAAAAABEQACEBIhA1H/2gAIAQIBAT8B3Bhqy7Zc enyiwmGgDhiOzj//xAAdEAABAwUBAAAAAAAAAAAAAAABAAIREBIhIkFR/9oACAEBAAY/ArZyn+Cg xtxWuJaoCnqDuin/xAAcEAABBAMBAAAAAAAAAAAAAAABABEhYRAxQVH/2gAIAQEAAT8hkEwPUUR9 DYfE4nxtRpIkBTsayuALIiuY/9oADAMBAAIAAwAAABDWPTsf/8QAGhEAAwADAQAAAAAAAAAAAAAA AAEREDFBIf/aAAgBAwEBPxC0DVPcWm+Ce4OesrkE6bjH/8QAGBEBAQEBAQAAAAAAAAAAAAAAAREA QRD/2gAIAQIBAT8QahMiOc8YgSrnTY3ELclHXn//xAAcEAEBAAIDAQEAAAAAAAAAAAABEQAhMUFx EFH/2gAIAQEAAT8Qn3igmSZSj+c4N4zapMy9IjFV98wncN2iuLFsCEbDGxQkI6RO/n//2Q== After converting, the binary MIME looks like the following. (Note: Loading it into a text editor and saving it will corrupt the binary data by dropping bytes. Non-text binary data CANNOT be handled as if it were text without corruption.)
#include <CkMimeW.h> #include <CkByteData.h> #include <CkFileAccessW.h> void ChilkatSample(void) { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkMimeW mime; bool success = mime.LoadMimeFile(L"qa_data/mime/starfish20_base64.mim"); if (success != true) { wprintf(L"%s\n",mime.lastErrorText()); return; } // Show the MIME. We can see the body is base64 encoded. const wchar_t *mimeStr = mime.getMime(); wprintf(L"%s\n",mimeStr); // Change the Content-Transfer-Encoding to "binary" mime.SetHeaderField(L"Content-Transfer-Encoding",L"binary"); // Note: Now that the MIME's body is binary (JPG image data), // we CANNOT get the MIME as a string. We can only get it as bytes. CkByteData mimeBytes; success = mime.GetMimeBytes(mimeBytes); // We can save it to a file, and then examine it.. CkFileAccessW fac; success = fac.WriteEntireFile(L"qa_data/mime/starfish20_binary.mim",mimeBytes); if (success != true) { wprintf(L"%s\n",fac.lastErrorText()); } else { wprintf(L"Saved binary MIME.\n"); } } |
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