Unicode C++
Unicode C++
Append Part to MIME
See more MIME Examples
Demonstrates the AppendPart method for adding sub-parts to MIME.Chilkat Unicode C++ Downloads
#include <CkMimeW.h>
void ChilkatSample(void)
{
bool success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// Create a text/plain part.
CkMimeW ptMime;
ptMime.SetBodyFromPlainText(L"This is the plain text body");
wprintf(L"%s\n",ptMime.getMime());
wprintf(L"****\n");
// The ptMime contains:
// ---------------------------------------
// Content-Type: text/plain
// Content-Transfer-Encoding: 7bit
//
// This is the plain text body
// ---------------------------------------
// Start with an empty MIME object...
CkMimeW topLevelMime;
// Initialize it to a multipart Content-Type. We'll use multipart/mixed.
topLevelMime.NewMultipartMixed();
// Append the ptMime as a child.
topLevelMime.AppendPart(ptMime);
wprintf(L"%s\n",topLevelMime.getMime());
wprintf(L"****\n");
// The topLevelMime contains:
// --------------------------
// Content-Type: multipart/mixed; boundary="------------010907090104040508040404"
//
// --------------010907090104040508040404
// Content-Type: text/plain
// Content-Transfer-Encoding: 7bit
//
// This is the plain text body
// --------------010907090104040508040404--
//
// IMPORTANT: A copy of the MIME passed in AppendPart is appended.
// Therefore, in this case, changing ptMime does not change the text/plain sub-part in topLevelMime.
// For example:
ptMime.SetBody(L"this is the new plain text body.");
// topLevelMime is unchanged.
wprintf(L"%s\n",topLevelMime.getMime());
wprintf(L"****\n");
// To change the content in topLevelMime, we must get the text/plain part.
// For example:
CkMimeW ptMime2;
topLevelMime.PartAt(0,ptMime2);
ptMime2.SetBody(L"this is the new plain text body.");
// Now topLevelMime is changed.
wprintf(L"%s\n",topLevelMime.getMime());
}