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(Unicode C++) Prevent JavaScript Infinite LoopsSee more JavaScript ExamplesDemonstrates how prevent infinite loops or prevent the JavaScript from running for a longer amount of time than allowed.Note: This example requires Chilkat v11.4.0 or greater.
#include <CkStringBuilderW.h> #include <CkJsW.h> #include <CkJsonObjectW.h> void ChilkatSample(void) { bool success = false; // This is the JavaScript we'll run: // console.log('Starting infinite loop...'); while(true) {}; CkStringBuilderW sbScript; sbScript.Append(L"console.log('Starting infinite loop...'); while(true) {};"); CkJsW js; // Set a limit on the amount of time (in seconds) the script is allowed to run. // If the JavaScript takes longer than this amount of time, then Chilkat kills the script without crashing the host program. // The default value of TimeoutSeconds is 0, which indicates no limit. // For this example, set a limit of 2 seconds. js.put_TimeoutSeconds(2); CkJsonObjectW result; result.put_EmitCompact(false); // Run the script.. success = js.Eval(sbScript,result); if (success == false) { // Examine the result for an exception. wprintf(L"%s\n",result.emit()); // The result contains this: // { // "exception": { // "message": "interrupted - JavaScript exceeded the Chilkat.Js.TimeoutSeconds", // "stack": [ // { // "func": "<eval>", // "file": "<input>", // "line": 1, // "col": 8 // } // ] // } // } // Also examine the LastErrorText. wprintf(L"%s\n",js.lastErrorText()); return; } // We should never get here.. wprintf(L"Succeeded.\n"); wprintf(L"%s\n",result.emit()); }
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