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Unicode C++

Call a JavaScript Function Passing an Array Argument

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Demonstrates how to call a JavaScript function with an argument that is an array.

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkStringBuilderW.h>
#include <CkJsW.h>
#include <CkJsonObjectW.h>
#include <CkJsonArrayW.h>

void ChilkatSample(void)
    {
    bool success = false;

    //  This is the JavaScript function we'll call:

    //  function calculateTotal(numbers) {
    //    console.log(numbers);
    //    let total = 0;
    //    
    //    // Loop through every number in the array
    //    for (const num of numbers) {
    //      console.log(num);
    //      total += num;
    //    }
    //    
    //    return total;
    //  }

    CkStringBuilderW sbScript;
    success = sbScript.LoadFile(L"js_function_array_arg.js",L"utf-8");
    if (success == false) {
        wprintf(L"%s\n",sbScript.lastErrorText());
        return;
    }

    CkJsW js;

    CkJsonObjectW result;
    result.put_EmitCompact(false);

    //  Call Eval to add the function to the context's global object
    success = js.Eval(sbScript,result);
    if (success == false) {
        //  Examine the result for an exception.
        wprintf(L"%s\n",result.emit());

        //  Also examine the LastErrorText.
        wprintf(L"%s\n",js.lastErrorText());
        return;
    }

    //  ------------------------------------------------------------------------------
    //  Call the function calculateTotal(numbers)

    CkJsonObjectW funcCall;
    funcCall.put_EmitCompact(false);

    //  Create JSON specifying the function name and arguments
    //  In this case, there is only 1 argument, and it is an array.

    funcCall.UpdateString(L"name",L"calculateTotal");

    //  Create the arguments array.
    CkJsonArrayW argsArray;

    //  The 1st argument in the arguments array is itself an array.
    //  Passing -1 indicates to append to the array.
    CkJsonArrayW arg;
    argsArray.AddArrayAt2(-1,arg);

    //  Fill in the values for the 1st argument.
    arg.AddNumberAt(-1,L"10.50");
    arg.AddNumberAt(-1,L"20.00");
    arg.AddNumberAt(-1,L"5.25");

    //  Add the "args" array to the funcCall.
    funcCall.AppendArrayCopy(L"args",argsArray);

    wprintf(L"%s\n",funcCall.emit());

    //  The funcCall is as follows.  Notice that the 1st (and only) argument is an array.

    //  {
    //    "name": "calculateTotal",
    //    "args": [
    //      [
    //        10.50,
    //        20.00,
    //        5.25
    //      ]
    //    ]
    //  }

    success = js.CallFunction(funcCall,result);
    if (success == false) {
        //  Examine the result for an exception.
        wprintf(L"%s\n",result.emit());

        //  Also examine the LastErrorText.
        wprintf(L"%s\n",js.lastErrorText());
        return;
    }

    wprintf(L"%s\n",result.emit());

    //  Result:
    //  {
    //    "type": "double",
    //    "value": 35.75
    //  }

    //  The function also emitted text to the console.

    CkStringBuilderW sbOut;
    js.ConsoleOutputSb(sbOut);
    wprintf(L"%s\n",sbOut.getAsString());

    //  Output:
    //  10.5,20,5.25
    //  10.5
    //  20
    //  5.25

    //  -----------------------------------------------------------
    //  Note: If the array argument is simple, this is an alternative
    //  and simpler way of creating the funcCall:

    funcCall.Clear();
    funcCall.UpdateString(L"name",L"calculateTotal");
    funcCall.UpdateNumber(L"args[0][0]",L"10.50");
    funcCall.UpdateNumber(L"args[0][1]",L"20.00");
    funcCall.UpdateNumber(L"args[0][2]",L"5.25");
    wprintf(L"%s\n",funcCall.emit());
    }