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(Unicode C++) Facebook Download all Photos to Local FilesDemonstrates how to download all of one's Facebook photos to a local filesystem directory. This sample code keeps a local cache to avoid re-downloading the same photos twice. The program can be run again after a time, and it will download only photos that haven't yet been downloaded.
#include <CkCacheW.h> #include <CkOAuth2W.h> #include <CkRestW.h> #include <CkJsonObjectW.h> #include <CkStringArrayW.h> #include <CkStringBuilderW.h> #include <CkHttpW.h> #include <CkByteData.h> #include <CkFileAccessW.h> void ChilkatSample(void) { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // This example will use a local disk cache to avoid re-fetching the same // photo id after it's been fetched once. CkCacheW fbCache; // The cache will use 1 level of 256 sub-directories. fbCache.put_Level(1); // Use a directory path that makes sense on your operating system.. fbCache.AddRoot(L"C:/fbCache"); // This example assumes a previously obtained an access token CkOAuth2W oauth2; oauth2.put_AccessToken(L"FACEBOOK-ACCESS-TOKEN"); CkRestW rest; // Connect to Facebook. bool success = rest.Connect(L"graph.facebook.com",443,true,true); if (success != true) { wprintf(L"%s\n",rest.lastErrorText()); return; } // Provide the authentication credentials (i.e. the access key) rest.SetAuthOAuth2(oauth2); // There are two choices: // We can choose to download the photos the person is tagged in or has uploaded // by setting type to "tagged" or "uploaded". rest.AddQueryParam(L"type",L"uploaded"); // To download all photos, we begin with an outer loop that iterates over // the list of photo nodes in pages. Each page returned contains a list of // photo node ids. Each photo node id must be retrieved to get the download URL(s) // of the actual image. // I don't know the max limit for the number of records that can be downloaded at once. rest.AddQueryParam(L"limit",L"100"); // Get the 1st page of photos ids. // See https://developers.facebook.com/docs/graph-api/reference/user/photos/ for more information. const wchar_t *responseJson = rest.fullRequestNoBody(L"GET",L"/v2.7/me/photos"); if (rest.get_LastMethodSuccess() != true) { wprintf(L"%s\n",rest.lastErrorText()); return; } CkJsonObjectW photoJson; CkStringArrayW saPhotoUrls; CkStringBuilderW sbPhotoIdPath; CkJsonObjectW json; json.put_EmitCompact(false); json.Load(responseJson); int i; const wchar_t *photoId = 0; const wchar_t *imageUrl = 0; // Get the "after" cursor. const wchar_t *afterCursor = json.stringOf(L"paging.cursors.after"); while (json.get_LastMethodSuccess() == true) { wprintf(L"-------------------\n"); wprintf(L"afterCursor = %s\n",afterCursor); // For each photo id in this page... i = 0; int numItems = json.SizeOfArray(L"data"); while (i < numItems) { json.put_I(i); photoId = json.stringOf(L"data[i].id"); wprintf(L"photoId = %s\n",photoId); // We need to fetch the JSON for this photo. Check to see if it's in the local disk cache, // and if not, then get it from Facebook. const wchar_t *photoJsonStr = fbCache.fetchText(photoId); if (fbCache.get_LastMethodSuccess() == false) { // It's not locally available, so get it from Facebook.. sbPhotoIdPath.Clear(); sbPhotoIdPath.Append(L"/v2.7/"); sbPhotoIdPath.Append(photoId); rest.ClearAllQueryParams(); rest.AddQueryParam(L"fields",L"id,album,images"); wprintf(L"Fetching photo node from Facebook...\n"); // This REST request will continue using the existing connection. // If the connection was closed, it will automatically reconnect to send the request. photoJsonStr = rest.fullRequestNoBody(L"GET",sbPhotoIdPath.getAsString()); if (rest.get_LastMethodSuccess() != true) { wprintf(L"%s\n",rest.lastErrorText()); return; } // Add the photo JSON to the local cache. fbCache.SaveTextNoExpire(photoId,L"",photoJsonStr); } // Parse the photo JSON and add the main photo download URL to saPhotoUrls // There may be multiple URLs in the images array, but the 1st one is the largest and main photo URL. // The others are smaller sizes of the same photo. photoJson.Load(photoJsonStr); imageUrl = photoJson.stringOf(L"images[0].source"); if (photoJson.get_LastMethodSuccess() == true) { // Actually, we'll add a small JSON document that contains both the image ID and the URL. CkJsonObjectW imgUrlJson; imgUrlJson.AppendString(L"id",photoId); imgUrlJson.AppendString(L"url",imageUrl); saPhotoUrls.Append(imgUrlJson.emit()); wprintf(L"imageUrl = %s\n",imageUrl); } i = i + 1; } // Prepare for getting the next page of photos ids. // We can continue using the same REST object. // If already connected, we'll continue using the existing connection. // Otherwise, a new connection will automatically be made if needed. rest.ClearAllQueryParams(); rest.AddQueryParam(L"type",L"uploaded"); rest.AddQueryParam(L"limit",L"20"); rest.AddQueryParam(L"after",afterCursor); // Get the next page of photo ids. responseJson = rest.fullRequestNoBody(L"GET",L"/v2.7/me/photos"); if (rest.get_LastMethodSuccess() != true) { wprintf(L"%s\n",rest.lastErrorText()); return; } json.Load(responseJson); afterCursor = json.stringOf(L"paging.cursors.after"); } wprintf(L"No more pages of photos.\n"); // Now iterate over the photo URLs and download each to a file. // We can use Chilkat HTTP. No Facebook authorization (access token) is required to download // the photo once the URL is known. CkHttpW http; // We'll cache the image data so that if run again, we don't re-download the same image again. int numUrls = saPhotoUrls.get_Count(); i = 0; CkJsonObjectW urlJson; CkByteData imageBytes; CkFileAccessW fac; while (i < numUrls) { urlJson.Load(saPhotoUrls.getString(i)); photoId = urlJson.stringOf(L"id"); imageUrl = urlJson.stringOf(L"url"); // Check the local cache for the image data. // Only download and save if not already cached. success = fbCache.FetchFromCache(imageUrl,imageBytes); if (fbCache.get_LastMethodSuccess() == false) { // This photo needs to be downloaded. CkStringBuilderW sbImageUrl; sbImageUrl.Append(imageUrl); // Let's form a filename.. const wchar_t *extension = L".jpg"; if (sbImageUrl.Contains(L".gif",false) == true) { extension = L".gif"; } if (sbImageUrl.Contains(L".png",false) == true) { extension = L".png"; } if (sbImageUrl.Contains(L".tiff",false) == true) { extension = L".tiff"; } if (sbImageUrl.Contains(L".bmp",false) == true) { extension = L".bmp"; } CkStringBuilderW sbLocalFilePath; sbLocalFilePath.Append(L"C:/Photos/facebook/uploaded/"); sbLocalFilePath.Append(photoId); sbLocalFilePath.Append(extension); success = http.QuickGet(imageUrl,imageBytes); if (http.get_LastMethodSuccess() != true) { wprintf(L"%s\n",http.lastErrorText()); return; } // We've downloaded the photo image bytes into memory. // Save it to the cache AND save it to the output file. fbCache.SaveToCacheNoExpire(imageUrl,L"",imageBytes); fac.WriteEntireFile(sbLocalFilePath.getAsString(),imageBytes); wprintf(L"Downloaded to %s\n",sbLocalFilePath.getAsString()); } i = i + 1; } wprintf(L"Finished downloading all Facebook photos!\n"); } |
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