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(Unicode C++) Using DebugLogFilePath to Debug a CrashIf a crash is suspected to occur within a Chilkat method call, it can be debugged using the VerboseLogging and DebugLogFilePath as shown here.
#include <CkCrypt2W.h> void ChilkatSample(void) { // If a crash is suspected to occur within a Chilkat method call, it can be debugged using the VerboseLogging and DebugLogFilePath as shown here. // // NOTE: The same technique applies for any Chilkat class that has the DebugLogFilePath property. // Most Chilkat classes have DebugLogFilePath. CkCrypt2W crypt; // First make sure VerboseLogging is turned on. crypt.put_VerboseLogging(true); // Set the DebugLogFilePath to the path of a log file that will be created automatically. // If the file already exists, Chilkat will append to it. crypt.put_DebugLogFilePath(L"c:/someDir/debugLog.txt"); // Reproduce the problem. // ... bool success = crypt.VerifyP7M(L"c:/someDir/someFile.p7m"); // ... // If a crash occurred within Chilkat, then the debugLog.txt will contain information that // can be sent to support@chilkatsoft.com // ------------------------------------------------------------------------------------------------ // Note: Given that the debug log file is always appended, the log file might grow // to a very large size. You can prevent the continual growth of the log file by // deleting the log file at certain points, such as after a Chilkat method returns. // // Given that we're only interested in the log file for Chilkat calls that crash or hang, // it's OK to delete the log file after a Chilkat method that returns. // // The next call to a Chilkat method will re-create the log file. If the Chilkat call crashes // or hangs, then you'll be left with just the log of the crash or hang. // ------------------------------------------------------------------------------------------------ } |
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