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Unicode C

Append Dir Tree to Existing Zip w/out Rewriting Entire Zip

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Demonstrates how to use the QuickAppend method to append a directory tree to an existing .zip archive. This method works by editing the existing .zip -- it does not rewrite or recompress the contents of the existing .zip. It is the fastest way to append additional files to a pre-existing large .zip archive.

Chilkat Unicode C Downloads

Unicode C
#include <C_CkZipW.h>

void ChilkatSample(void)
    {
    BOOL success;
    HCkZipW zip;
    BOOL recurse;

    success = FALSE;

    // This example requires the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    zip = CkZipW_Create();

    // The NewZip method only initializes the Zip object -- it does
    // not create or write a .zip file.
    success = CkZipW_NewZip(zip,L"notUsed.zip");
    if (success == FALSE) {
        wprintf(L"%s\n",CkZipW_lastErrorText(zip));
        CkZipW_Dispose(zip);
        return;
    }

    // Add a references to all files in a directory tree.
    // Note: this does not read or compress the file contents --
    // it simply adds file references to the zip object.
    recurse = TRUE;
    success = CkZipW_AppendFiles(zip,L"c:/temp/abc123/*",recurse);
    if (success == FALSE) {
        wprintf(L"%s\n",CkZipW_lastErrorText(zip));
        CkZipW_Dispose(zip);
        return;
    }

    // Appends the contents of the zip object to the preExisting.zip
    // zip archive.  preExisting.zip is opened, and the files
    // referenced by this zip object are streamed in, compressed,
    // and appended to the end of the archive.
    success = CkZipW_QuickAppend(zip,L"preExisting.zip");
    if (success == FALSE) {
        wprintf(L"%s\n",CkZipW_lastErrorText(zip));
        CkZipW_Dispose(zip);
        return;
    }

    wprintf(L"Success!\n");

    // Note: Additional files, directory trees, or in-memory data
    // can be appended by calling AddFile, AppendFiles,
    // AddString, AddBd, AddSb, etc. multiple times.
    // Whatever files and/or in-memory data that are referenced by
    // this zip object will be appended to preExisting.zip when
    // QuickAppend is called


    CkZipW_Dispose(zip);

    }