Unicode C
Unicode C
WebSocket through SSH Tunnel
See more WebSocket Examples
This example shows how to establish a WebSocket connection through an SSH tunnel. The WebSocket protocol communications will be encapsulated within an SSH tunnel.Chilkat Unicode C Downloads
#include <C_CkSocketW.h>
#include <C_CkRestW.h>
#include <C_CkWebSocketW.h>
void ChilkatSample(void)
{
BOOL success;
HCkSocketW tunnel;
const wchar_t *sshHostname;
int sshPort;
BOOL bTls;
int port;
int maxWaitMs;
HCkSocketW channel;
HCkRestW rest;
HCkWebSocketW ws;
const wchar_t *responseBody;
int statusCode;
success = FALSE;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// --------------------------------------------------
// This example borrows the code from the REST through SSH Tunnel example.
// We first use the Chilkat Socket object to establish a connection to the WebSocket server through an SSH Tunnel.
// Next, the Rest object uses the Socket object for its connection.
// Finally, the WebSocket object uses the Rest object for its connection.
//
// Hopefully the flexibility of this architecture is easy to see. All of the HTTP functionality of the Rest object,
// such as HTTP authentication, custom headers, etc. is available to the WebSocket. Likewise, all of the advanced functionality
// of the Socket object is in turn available to the Rest object.
// The high-level steps for accomplishing the task of running the WebSocket protocol through an SSH accomplished as follows:
// 1) Create the SSH tunnel using Chilkat Socket.
// 2) Open a port-forwarding channel (to the WebSocket server) within the tunnel.
// 2) Tell Rest to use the Socket object.
// 3) Tell WebSocket to use the Rest object.
tunnel = CkSocketW_Create();
sshHostname = L"sftp.example.com";
sshPort = 22;
// Connect to an SSH server and establish the SSH tunnel:
success = CkSocketW_SshOpenTunnel(tunnel,sshHostname,sshPort);
if (success == FALSE) {
wprintf(L"%s\n",CkSocketW_lastErrorText(tunnel));
CkSocketW_Dispose(tunnel);
return;
}
// Authenticate with the SSH server via a login/password
// or with a public key.
// This example demonstrates SSH password authentication.
success = CkSocketW_SshAuthenticatePw(tunnel,L"mySshLogin",L"mySshPassword");
if (success == FALSE) {
wprintf(L"%s\n",CkSocketW_lastErrorText(tunnel));
CkSocketW_Dispose(tunnel);
return;
}
// OK, the SSH tunnel is setup. Now open a channel within the tunnel.
bTls = TRUE;
port = 443;
maxWaitMs = 5000;
// This returns a socket object that is a single channel within the SSH tunnel.
// The SSH channel is our logical port-forwarded connection through the SSH tunnel.
// Note: This example establishes a TLS connection to the target WebSocket server.
// (The TLS protocol will run on the logical channel within the SSH tunnel.)
// Your application can just as easily make a non-TLS connection by changing the arguments
// passed to SshNewChannel.
channel = CkSocketW_Create();
success = CkSocketW_SshNewChannel(tunnel,L"some-websocket-server.com",port,bTls,maxWaitMs,channel);
if (success == FALSE) {
wprintf(L"%s\n",CkSocketW_lastErrorText(tunnel));
CkSocketW_Dispose(tunnel);
CkSocketW_Dispose(channel);
return;
}
// Create a REST object and tell it to use the SSH channel.
// This connection is a TLS running on an SSH channel through an SSH tunnel.
// In other words, TLS is wrapped within the SSH tunnel.
rest = CkRestW_Create();
success = CkRestW_UseConnection(rest,channel,FALSE);
if (success == FALSE) {
wprintf(L"%s\n",CkRestW_lastErrorText(rest));
CkSocketW_Dispose(tunnel);
CkSocketW_Dispose(channel);
CkRestW_Dispose(rest);
return;
}
// Finally, tell our WebSocket object to use the Rest object..
ws = CkWebSocketW_Create();
// Tell the WebSocket to use this connection.
success = CkWebSocketW_UseConnection(ws,rest);
if (success == FALSE) {
wprintf(L"%s\n",CkWebSocketW_lastErrorText(ws));
CkSocketW_Dispose(tunnel);
CkSocketW_Dispose(channel);
CkRestW_Dispose(rest);
CkWebSocketW_Dispose(ws);
return;
}
// Add the standard WebSocket open handshake headers that will be needed.
// (This adds the required HTTP request headers to the rest object.)
CkWebSocketW_AddClientHeaders(ws);
// Add any additional headers that might be desired.
// Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin".
CkRestW_AddHeader(rest,L"Sec-WebSocket-Protocol",L"x-some-websocket-subprotocol");
CkRestW_AddHeader(rest,L"Origin",L"http://some-websocket-server.com");
// Do the open handshake.
responseBody = CkRestW_fullRequestNoBody(rest,L"GET",L"/something");
if (CkRestW_getLastMethodSuccess(rest) == FALSE) {
wprintf(L"%s\n",CkRestW_lastErrorText(rest));
CkSocketW_Dispose(tunnel);
CkSocketW_Dispose(channel);
CkRestW_Dispose(rest);
CkWebSocketW_Dispose(ws);
return;
}
// If successful, the HTTP response status code should be 101,
// and the response body will be empty. (If it failed, we'll have a look
// at the response body..)
statusCode = CkRestW_getResponseStatusCode(rest);
wprintf(L"Response status code: %d\n",statusCode);
if (statusCode != 101) {
wprintf(L"%s\n",responseBody);
wprintf(L"-- Failed because of unexpected response status code.\n");
CkSocketW_Dispose(tunnel);
CkSocketW_Dispose(channel);
CkRestW_Dispose(rest);
CkWebSocketW_Dispose(ws);
return;
}
// We have the expected 101 response, so let's now validate the
// contents of the response, such as the value sent by the server in the
// Sec-WebSocket-Accept header.
success = CkWebSocketW_ValidateServerHandshake(ws);
if (success == FALSE) {
wprintf(L"%s\n",CkWebSocketW_lastErrorText(ws));
CkSocketW_Dispose(tunnel);
CkSocketW_Dispose(channel);
CkRestW_Dispose(rest);
CkWebSocketW_Dispose(ws);
return;
}
wprintf(L"WebSocket connection successful.\n");
// The application may now begin sending and receiving frames on the WebSocket connection.
// (At this point, we're done with the rest object...)
CkSocketW_Dispose(tunnel);
CkSocketW_Dispose(channel);
CkRestW_Dispose(rest);
CkWebSocketW_Dispose(ws);
}