Unicode C
Unicode C
UniPin Game List
See more UniPin Examples
Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.Chilkat Unicode C Downloads
#include <C_CkHttpW.h>
#include <C_CkDateTimeW.h>
#include <C_CkCrypt2W.h>
#include <C_CkStringBuilderW.h>
#include <C_CkHttpResponseW.h>
#include <C_CkJsonObjectW.h>
void ChilkatSample(void)
{
BOOL success;
HCkHttpW http;
HCkDateTimeW dt;
const wchar_t *timestamp;
const wchar_t *partnerId;
HCkCrypt2W crypt;
HCkStringBuilderW sbMacData;
const wchar_t *auth;
HCkHttpResponseW resp;
HCkStringBuilderW sbResponseBody;
HCkJsonObjectW jResp;
int respStatusCode;
const wchar_t *game_category;
const wchar_t *game_code;
const wchar_t *game_name;
const wchar_t *icon_url;
const wchar_t *game_status;
const wchar_t *updated_at;
int status;
const wchar_t *reason;
int i;
int count_i;
success = FALSE;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
http = CkHttpW_Create();
// Implements the following CURL command:
// curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
// --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
// --header 'timestamp: 1566552295' \
// --header 'path: in-game-topup/list' \
// --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
// --header 'Content-Type: application/json'
// Use the following online tool to generate HTTP code from a CURL command
// Convert a cURL Command to HTTP Source Code
dt = CkDateTimeW_Create();
CkDateTimeW_SetFromCurrentSystemTime(dt);
timestamp = CkDateTimeW_getAsUnixTimeStr(dt,FALSE);
// Change this to your actual partner ID.
partnerId = L"587e3675-e0ed-4e9e-9b39-099b11498fdc";
CkHttpW_SetRequestHeader(http,L"path",L"in-game-topup/list");
CkHttpW_SetRequestHeader(http,L"timestamp",timestamp);
CkHttpW_SetRequestHeader(http,L"partnerid",partnerId);
CkHttpW_SetRequestHeader(http,L"Content-Type",L"application/json");
// Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey)
crypt = CkCrypt2W_Create();
CkCrypt2W_putMacAlgorithm(crypt,L"hmac");
CkCrypt2W_putHashAlgorithm(crypt,L"sha256");
CkCrypt2W_putEncodingMode(crypt,L"hexlower");
// Change this to your actual secret key..
CkCrypt2W_SetMacKeyEncoded(crypt,L"wabc123asljdgadlgd3",L"us-ascii");
sbMacData = CkStringBuilderW_Create();
CkStringBuilderW_Append(sbMacData,partnerId);
CkStringBuilderW_Append(sbMacData,timestamp);
CkStringBuilderW_Append(sbMacData,L"in-game-topup/list");
auth = CkCrypt2W_macStringENC(crypt,CkStringBuilderW_getAsString(sbMacData));
CkHttpW_SetRequestHeader(http,L"auth",auth);
resp = CkHttpResponseW_Create();
success = CkHttpW_HttpNoBody(http,L"POST",L"https://dev-api.unipin.com/in-game-topup/list",resp);
if (success == FALSE) {
wprintf(L"%s\n",CkHttpW_lastErrorText(http));
CkHttpW_Dispose(http);
CkDateTimeW_Dispose(dt);
CkCrypt2W_Dispose(crypt);
CkStringBuilderW_Dispose(sbMacData);
CkHttpResponseW_Dispose(resp);
return;
}
sbResponseBody = CkStringBuilderW_Create();
CkHttpResponseW_GetBodySb(resp,sbResponseBody);
jResp = CkJsonObjectW_Create();
CkJsonObjectW_LoadSb(jResp,sbResponseBody);
CkJsonObjectW_putEmitCompact(jResp,FALSE);
wprintf(L"Response Body:\n");
wprintf(L"%s\n",CkJsonObjectW_emit(jResp));
respStatusCode = CkHttpResponseW_getStatusCode(resp);
wprintf(L"Response Status Code = %d\n",respStatusCode);
if (respStatusCode >= 400) {
wprintf(L"Response Header:\n");
wprintf(L"%s\n",CkHttpResponseW_header(resp));
wprintf(L"Failed.\n");
CkHttpW_Dispose(http);
CkDateTimeW_Dispose(dt);
CkCrypt2W_Dispose(crypt);
CkStringBuilderW_Dispose(sbMacData);
CkHttpResponseW_Dispose(resp);
CkStringBuilderW_Dispose(sbResponseBody);
CkJsonObjectW_Dispose(jResp);
return;
}
// Sample JSON response:
// (Sample code for parsing the JSON response is shown below)
// {
// "game_list": [
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBD_ID",
// "game_name": "Mobile Legends Diamonds",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:35:43"
// },
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBS_ID",
// "game_name": "Mobile Legends Starlight Member",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:34:18"
// },
// ...
// ...
// ],
// "status": 1,
// "reason": "Successful"
// }
// Sample code for parsing the JSON response...
// Use the following online tool to generate parsing code from sample JSON:
// Generate Parsing Code from JSON
status = CkJsonObjectW_IntOf(jResp,L"status");
reason = CkJsonObjectW_stringOf(jResp,L"reason");
i = 0;
count_i = CkJsonObjectW_SizeOfArray(jResp,L"game_list");
while (i < count_i) {
CkJsonObjectW_putI(jResp,i);
game_category = CkJsonObjectW_stringOf(jResp,L"game_list[i].game_category");
game_code = CkJsonObjectW_stringOf(jResp,L"game_list[i].game_code");
game_name = CkJsonObjectW_stringOf(jResp,L"game_list[i].game_name");
icon_url = CkJsonObjectW_stringOf(jResp,L"game_list[i].icon_url");
game_status = CkJsonObjectW_stringOf(jResp,L"game_list[i].game_status");
updated_at = CkJsonObjectW_stringOf(jResp,L"game_list[i].updated_at");
i = i + 1;
}
CkHttpW_Dispose(http);
CkDateTimeW_Dispose(dt);
CkCrypt2W_Dispose(crypt);
CkStringBuilderW_Dispose(sbMacData);
CkHttpResponseW_Dispose(resp);
CkStringBuilderW_Dispose(sbResponseBody);
CkJsonObjectW_Dispose(jResp);
}