Unicode C
Unicode C
Async Accept Socket Connection
See more Socket/SSL/TLS Examples
Demonstrates how to get the connected client socket after accepting a connection asynchronously.Chilkat Unicode C Downloads
#include <C_CkSocketW.h>
#include <C_CkTaskW.h>
void ChilkatSample(void)
{
BOOL success;
HCkSocketW listenSocket;
int maxWaitMs;
HCkTaskW acceptTask;
HCkSocketW connectedClient;
success = FALSE;
// This example assumes the Chilkat Socket API to have been previously unlocked.
// See Socket Unlock Sample for sample code.
listenSocket = CkSocketW_Create();
// Bind to a port and listen.
// This example will listen at port 5555 and allows for a backlog
// of 25 pending connection requests.
success = CkSocketW_BindAndListen(listenSocket,5555,25);
if (success != TRUE) {
wprintf(L"%s\n",CkSocketW_lastErrorText(listenSocket));
CkSocketW_Dispose(listenSocket);
return;
}
// Start a background task to accept an incoming connection ...
maxWaitMs = 20000;
acceptTask = CkSocketW_AcceptNextConnectionAsync(listenSocket,maxWaitMs);
CkTaskW_Run(acceptTask);
// ...
// ...
// ...
// Imagine at this point the task has completed successfully,
// and a connection was accepted. Here's how to get the connected socket...
connectedClient = CkSocketW_Create();
success = CkSocketW_LoadTaskResult(connectedClient,acceptTask);
// Here's how it works: The AcceptNextConnection method would normally
// return a socket object when called synchronously. When called asynchronously,
// it cannot do so because it returns the task object. When the async method
// (running in a background thread) completes, the socket object that is the client
// connection is contained within the task object.
//
// This can be generalized for any case where a Chilkat method returns an object.
// The async version of that method is such that the object returned in the background
// thread is contained within the task object.
// To get the result object, we create a new object instance of that type.
// In this case, we create a socket object (connectedClient). There is a LoadTaskResult
// method in all Chilkat classes that can be a return value of an async method call.
// The LoadTaskResult method transfers the returned object from the task to the caller.
CkSocketW_Dispose(listenSocket);
CkSocketW_Dispose(connectedClient);
}