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(Tcl) NTLM Client and Server CodeDemonstrates the NTLM authentication algorithm for both client and server.
load ./chilkat.dll # This example assumes the Chilkat API to have been previously unlocked. # See Global Unlock Sample for sample code. set ntlmClient [new_CkNtlm] set ntlmServer [new_CkNtlm] # The NTLM protocol begins by the client sending the server # a Type1 message. CkNtlm_put_Workstation $ntlmClient "MyWorkstation" set type1Msg [CkNtlm_genType1 $ntlmClient] puts "Type1 message from client to server:" puts "$type1Msg" # If the server wishes to examine the information embedded within the # Type1 message, it may call ParseType1. # This step is not necessary, it is only for informational purposes.. set type1Info [CkNtlm_parseType1 $ntlmServer $type1Msg] puts "---" puts "$type1Info" # The server now generates a Type2 message to be sent to the client. # The Type2 message requires a TargetName. A TargetName is # the authentication realm in which the authenticating account # has membership (a domain name for domain accounts, or server name # for local machine accounts). CkNtlm_put_TargetName $ntlmServer "myAuthRealm" set type2Msg [CkNtlm_genType2 $ntlmServer $type1Msg] if {[CkNtlm_get_LastMethodSuccess $ntlmServer] != 1} then { puts [CkNtlm_lastErrorText $ntlmServer] delete_CkNtlm $ntlmClient delete_CkNtlm $ntlmServer exit } puts "Type2 message from server to client:" puts "$type2Msg" # The client may examine the information embedded in the Type2 message # by calling ParseType2, which returns XML. This is only for informational purposes # and is not required. set type2Info [CkNtlm_parseType2 $ntlmClient $type2Msg] puts "---" puts "$type2Info" # The client will now generate the final Type3 message to be sent to the server. # This requires the Username and Password: CkNtlm_put_UserName $ntlmClient "test123" CkNtlm_put_Password $ntlmClient "myPassword" set type3Msg [CkNtlm_genType3 $ntlmClient $type2Msg] if {[CkNtlm_get_LastMethodSuccess $ntlmClient] != 1} then { puts [CkNtlm_lastErrorText $ntlmClient] delete_CkNtlm $ntlmClient delete_CkNtlm $ntlmServer exit } puts "Type3 message from client to server:" puts "$type3Msg" # The server may verify the response by first "loading" the Type3 message. # This sets the various properties such as Username, Domain, Workstation, # and ClientChallenge to the values embedded within theType3 message. # The server may then use the Username to lookup the password. # Looking up the password is dependent on your infrastructure. Perhaps your # usernames/passwords are stored in a secure database. If that's the case, you would # write code to issue a query to get the password string for the given username. # Once the password is obtained, set the Password property and then # generate the Type3 response again. If the server's Type3 response matches # the client's Type3 response, then the client's password is correct. set success [CkNtlm_LoadType3 $ntlmServer $type3Msg] if {$success != 1} then { puts [CkNtlm_lastErrorText $ntlmServer] delete_CkNtlm $ntlmClient delete_CkNtlm $ntlmServer exit } # The Username property now contains the username that was embedded within # the Type3 message. It can be used to lookup the password. set clientUsername [CkNtlm_userName $ntlmServer] # For this example, we'll simply set the password to a literal string: CkNtlm_put_Password $ntlmServer "myPassword" # The server may generate the Type3 message again, using the client's correct # password: set expectedType3Msg [CkNtlm_genType3 $ntlmServer $type2Msg] puts "Expected Type3 Message:" puts "$expectedType3Msg" # If the Type3 message received from the client is exactly the same as the # expected Type3 message, then the client must've used the same password, # and authentication is successful delete_CkNtlm $ntlmClient delete_CkNtlm $ntlmServer |
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