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Swift

UniPin Game List

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Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.

Chilkat Swift Downloads

Swift

func chilkatTest() {
    var success: Bool = false

    // This example assumes the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    let http = CkoHttp()!

    // Implements the following CURL command:

    // curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
    // --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
    // --header 'timestamp: 1566552295' \
    // --header 'path: in-game-topup/list' \
    // --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
    // --header 'Content-Type: application/json'

    // Use the following online tool to generate HTTP code from a CURL command
    // Convert a cURL Command to HTTP Source Code

    let dt = CkoDateTime()!
    dt.setFromCurrentSystemTime()
    var timestamp: String? = dt.get(asUnixTimeStr: false)

    // Change this to your actual partner ID.
    var partnerId: String? = "587e3675-e0ed-4e9e-9b39-099b11498fdc"

    http.setRequestHeader(name: "path", value: "in-game-topup/list")
    http.setRequestHeader(name: "timestamp", value: timestamp)
    http.setRequestHeader(name: "partnerid", value: partnerId)
    http.setRequestHeader(name: "Content-Type", value: "application/json")

    // Calculate the auth header using  hash_hmac(sha256,partnerid+timestamp+path,secretkey)
    let crypt = CkoCrypt2()!
    crypt.macAlgorithm = "hmac"
    crypt.hashAlgorithm = "sha256"
    crypt.encodingMode = "hexlower"

    // Change this to your actual secret key..
    crypt.setMacKeyEncoded(key: "wabc123asljdgadlgd3", encoding: "us-ascii")

    let sbMacData = CkoStringBuilder()!
    sbMacData.append(value: partnerId)
    sbMacData.append(value: timestamp)
    sbMacData.append(value: "in-game-topup/list")

    var auth: String? = crypt.macStringENC(inText: sbMacData.getAsString())
    http.setRequestHeader(name: "auth", value: auth)

    let resp = CkoHttpResponse()!
    success = http.httpNoBody(verb: "POST", url: "https://dev-api.unipin.com/in-game-topup/list", response: resp)
    if success == false {
        print("\(http.lastErrorText!)")
        return
    }

    let sbResponseBody = CkoStringBuilder()!
    resp.getBodySb(sb: sbResponseBody)
    let jResp = CkoJsonObject()!
    jResp.loadSb(sb: sbResponseBody)
    jResp.emitCompact = false

    print("Response Body:")
    print("\(jResp.emit()!)")

    var respStatusCode: Int = resp.statusCode.intValue
    print("Response Status Code = \(respStatusCode)")
    if respStatusCode >= 400 {
        print("Response Header:")
        print("\(resp.header!)")
        print("Failed.")
        return
    }

    // Sample JSON response:
    // (Sample code for parsing the JSON response is shown below)

    // {
    //   "game_list": [
    //     {
    //       "game_category": "MLBB_ID",
    //       "game_code": "MLBBD_ID",
    //       "game_name": "Mobile Legends Diamonds",
    //       "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
    //       "game_status": "active",
    //       "updated_at": "2019-08-09 16:35:43"
    //     },
    //     {
    //       "game_category": "MLBB_ID",
    //       "game_code": "MLBBS_ID",
    //       "game_name": "Mobile Legends Starlight Member",
    //       "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
    //       "game_status": "active",
    //       "updated_at": "2019-08-09 16:34:18"
    //     },
    // ...
    // ...
    //   ],
    //   "status": 1,
    //   "reason": "Successful"
    // }

    // Sample code for parsing the JSON response...
    // Use the following online tool to generate parsing code from sample JSON:
    // Generate Parsing Code from JSON

    var game_category: String?
    var game_code: String?
    var game_name: String?
    var icon_url: String?
    var game_status: String?
    var updated_at: String?

    var status: Int = jResp.int(of: "status").intValue
    var reason: String? = jResp.string(of: "reason")
    var i: Int = 0
    var count_i: Int = jResp.size(ofArray: "game_list").intValue
    while i < count_i {
        jResp.i = i
        game_category = jResp.string(of: "game_list[i].game_category")
        game_code = jResp.string(of: "game_list[i].game_code")
        game_name = jResp.string(of: "game_list[i].game_name")
        icon_url = jResp.string(of: "game_list[i].icon_url")
        game_status = jResp.string(of: "game_list[i].game_status")
        updated_at = jResp.string(of: "game_list[i].updated_at")
        i = i + 1
    }


}