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(Swift 2) Accept Connection on SocketDemonstrates how to create a TCP/IP socket, listen on a port, accept an incoming connection, and send a "Hello World" message to the client.
func chilkatTest() { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. let listenSocket = CkoSocket() // Bind to a port and listen for incoming connections: // This example will listen at port 5555 and allows for a backlog // of 25 pending connection requests. var success: Bool = listenSocket.BindAndListen(5555, backlog: 25) if success != true { print("\(listenSocket.LastErrorText)") return } // Get the next incoming connection // Wait a maximum of 20 seconds (20000 millisec) var connectedSocket: CkoSocket? connectedSocket = listenSocket.AcceptNextConnection(20000) if listenSocket.LastMethodSuccess == false { print("\(listenSocket.LastErrorText)") return } // Set maximum timeouts for reading an writing (in millisec) connectedSocket.MaxReadIdleMs = 10000 connectedSocket.MaxSendIdleMs = 10000 // Send a "Hello World!" message to the client: success = connectedSocket!.SendString("Hello World!") if success != true { print("\(connectedSocket!.LastErrorText)") connectedSocket = nil return } // Close the connection with the client. // Wait a max of 20 seconds (20000 millsec) success = connectedSocket!.Close(20000) print("success!") } |
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