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(SQL Server) UniPin Game List

See more UniPin Examples

Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.

For more information, see https://documenter.getpostman.com/view/8087848/SVfNvUt2?version=latest#1685124e-d292-4414-b1ca-e34e3f3ec7b4

Chilkat ActiveX Downloads

ActiveX for 32-bit and 64-bit Windows

-- Important: See this note about string length limitations for strings returned by sp_OAMethod calls.
--
CREATE PROCEDURE ChilkatSample
AS
BEGIN
    DECLARE @hr int
    DECLARE @iTmp0 int
    -- Important: Do not use nvarchar(max).  See the warning about using nvarchar(max).
    DECLARE @sTmp0 nvarchar(4000)
    -- This example assumes the Chilkat API to have been previously unlocked.
    -- See Global Unlock Sample for sample code.

    DECLARE @http int
    -- Use "Chilkat_9_5_0.Http" for versions of Chilkat < 10.0.0
    EXEC @hr = sp_OACreate 'Chilkat.Http', @http OUT
    IF @hr <> 0
    BEGIN
        PRINT 'Failed to create ActiveX component'
        RETURN
    END

    DECLARE @success int

    -- Implements the following CURL command:

    -- curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
    -- --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
    -- --header 'timestamp: 1566552295' \
    -- --header 'path: in-game-topup/list' \
    -- --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
    -- --header 'Content-Type: application/json'

    -- Use the following online tool to generate HTTP code from a CURL command
    -- Convert a cURL Command to HTTP Source Code

    DECLARE @dt int
    -- Use "Chilkat_9_5_0.CkDateTime" for versions of Chilkat < 10.0.0
    EXEC @hr = sp_OACreate 'Chilkat.CkDateTime', @dt OUT

    EXEC sp_OAMethod @dt, 'SetFromCurrentSystemTime', @success OUT
    DECLARE @timestamp nvarchar(4000)
    EXEC sp_OAMethod @dt, 'GetAsUnixTimeStr', @timestamp OUT, 0

    -- Change this to your actual partner ID.
    DECLARE @partnerId nvarchar(4000)
    SELECT @partnerId = '587e3675-e0ed-4e9e-9b39-099b11498fdc'

    EXEC sp_OAMethod @http, 'SetRequestHeader', NULL, 'path', 'in-game-topup/list'
    EXEC sp_OAMethod @http, 'SetRequestHeader', NULL, 'timestamp', @timestamp
    EXEC sp_OAMethod @http, 'SetRequestHeader', NULL, 'partnerid', @partnerId
    EXEC sp_OAMethod @http, 'SetRequestHeader', NULL, 'Content-Type', 'application/json'

    -- Calculate the auth header using  hash_hmac(sha256,partnerid+timestamp+path,secretkey)
    DECLARE @crypt int
    -- Use "Chilkat_9_5_0.Crypt2" for versions of Chilkat < 10.0.0
    EXEC @hr = sp_OACreate 'Chilkat.Crypt2', @crypt OUT

    EXEC sp_OASetProperty @crypt, 'MacAlgorithm', 'hmac'
    EXEC sp_OASetProperty @crypt, 'HashAlgorithm', 'sha256'
    EXEC sp_OASetProperty @crypt, 'EncodingMode', 'hexlower'

    -- Change this to your actual secret key..
    EXEC sp_OAMethod @crypt, 'SetMacKeyEncoded', @success OUT, 'wabc123asljdgadlgd3', 'us-ascii'

    DECLARE @sbMacData int
    -- Use "Chilkat_9_5_0.StringBuilder" for versions of Chilkat < 10.0.0
    EXEC @hr = sp_OACreate 'Chilkat.StringBuilder', @sbMacData OUT

    EXEC sp_OAMethod @sbMacData, 'Append', @success OUT, @partnerId
    EXEC sp_OAMethod @sbMacData, 'Append', @success OUT, @timestamp
    EXEC sp_OAMethod @sbMacData, 'Append', @success OUT, 'in-game-topup/list'

    DECLARE @auth nvarchar(4000)
    EXEC sp_OAMethod @sbMacData, 'GetAsString', @sTmp0 OUT
    EXEC sp_OAMethod @crypt, 'MacStringENC', @auth OUT, @sTmp0
    EXEC sp_OAMethod @http, 'SetRequestHeader', NULL, 'auth', @auth

    DECLARE @resp int
    EXEC sp_OAMethod @http, 'QuickRequest', @resp OUT, 'POST', 'https://dev-api.unipin.com/in-game-topup/list'
    EXEC sp_OAGetProperty @http, 'LastMethodSuccess', @iTmp0 OUT
    IF @iTmp0 = 0
      BEGIN
        EXEC sp_OAGetProperty @http, 'LastErrorText', @sTmp0 OUT
        PRINT @sTmp0
        EXEC @hr = sp_OADestroy @http
        EXEC @hr = sp_OADestroy @dt
        EXEC @hr = sp_OADestroy @crypt
        EXEC @hr = sp_OADestroy @sbMacData
        RETURN
      END

    DECLARE @sbResponseBody int
    -- Use "Chilkat_9_5_0.StringBuilder" for versions of Chilkat < 10.0.0
    EXEC @hr = sp_OACreate 'Chilkat.StringBuilder', @sbResponseBody OUT

    EXEC sp_OAMethod @resp, 'GetBodySb', @success OUT, @sbResponseBody
    DECLARE @jResp int
    -- Use "Chilkat_9_5_0.JsonObject" for versions of Chilkat < 10.0.0
    EXEC @hr = sp_OACreate 'Chilkat.JsonObject', @jResp OUT

    EXEC sp_OAMethod @jResp, 'LoadSb', @success OUT, @sbResponseBody
    EXEC sp_OASetProperty @jResp, 'EmitCompact', 0


    PRINT 'Response Body:'
    EXEC sp_OAMethod @jResp, 'Emit', @sTmp0 OUT
    PRINT @sTmp0

    DECLARE @respStatusCode int
    EXEC sp_OAGetProperty @resp, 'StatusCode', @respStatusCode OUT

    PRINT 'Response Status Code = ' + @respStatusCode
    IF @respStatusCode >= 400
      BEGIN

        PRINT 'Response Header:'
        EXEC sp_OAGetProperty @resp, 'Header', @sTmp0 OUT
        PRINT @sTmp0

        PRINT 'Failed.'
        EXEC @hr = sp_OADestroy @resp

        EXEC @hr = sp_OADestroy @http
        EXEC @hr = sp_OADestroy @dt
        EXEC @hr = sp_OADestroy @crypt
        EXEC @hr = sp_OADestroy @sbMacData
        EXEC @hr = sp_OADestroy @sbResponseBody
        EXEC @hr = sp_OADestroy @jResp
        RETURN
      END
    EXEC @hr = sp_OADestroy @resp

    -- Sample JSON response:
    -- (Sample code for parsing the JSON response is shown below)

    -- {
    --   "game_list": [
    --     {
    --       "game_category": "MLBB_ID",
    --       "game_code": "MLBBD_ID",
    --       "game_name": "Mobile Legends Diamonds",
    --       "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
    --       "game_status": "active",
    --       "updated_at": "2019-08-09 16:35:43"
    --     },
    --     {
    --       "game_category": "MLBB_ID",
    --       "game_code": "MLBBS_ID",
    --       "game_name": "Mobile Legends Starlight Member",
    --       "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
    --       "game_status": "active",
    --       "updated_at": "2019-08-09 16:34:18"
    --     },
    -- ...
    -- ...
    --   ],
    --   "status": 1,
    --   "reason": "Successful"
    -- }

    -- Sample code for parsing the JSON response...
    -- Use the following online tool to generate parsing code from sample JSON:
    -- Generate Parsing Code from JSON

    DECLARE @game_category nvarchar(4000)

    DECLARE @game_code nvarchar(4000)

    DECLARE @game_name nvarchar(4000)

    DECLARE @icon_url nvarchar(4000)

    DECLARE @game_status nvarchar(4000)

    DECLARE @updated_at nvarchar(4000)

    DECLARE @status int
    EXEC sp_OAMethod @jResp, 'IntOf', @status OUT, 'status'
    DECLARE @reason nvarchar(4000)
    EXEC sp_OAMethod @jResp, 'StringOf', @reason OUT, 'reason'
    DECLARE @i int
    SELECT @i = 0
    DECLARE @count_i int
    EXEC sp_OAMethod @jResp, 'SizeOfArray', @count_i OUT, 'game_list'
    WHILE @i < @count_i
      BEGIN
        EXEC sp_OASetProperty @jResp, 'I', @i
        EXEC sp_OAMethod @jResp, 'StringOf', @game_category OUT, 'game_list[i].game_category'
        EXEC sp_OAMethod @jResp, 'StringOf', @game_code OUT, 'game_list[i].game_code'
        EXEC sp_OAMethod @jResp, 'StringOf', @game_name OUT, 'game_list[i].game_name'
        EXEC sp_OAMethod @jResp, 'StringOf', @icon_url OUT, 'game_list[i].icon_url'
        EXEC sp_OAMethod @jResp, 'StringOf', @game_status OUT, 'game_list[i].game_status'
        EXEC sp_OAMethod @jResp, 'StringOf', @updated_at OUT, 'game_list[i].updated_at'
        SELECT @i = @i + 1
      END

    EXEC @hr = sp_OADestroy @http
    EXEC @hr = sp_OADestroy @dt
    EXEC @hr = sp_OADestroy @crypt
    EXEC @hr = sp_OADestroy @sbMacData
    EXEC @hr = sp_OADestroy @sbResponseBody
    EXEC @hr = sp_OADestroy @jResp


END
GO

 

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