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Rust

Append Dir Tree to Existing Zip w/out Rewriting Entire Zip

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Demonstrates how to use the QuickAppend method to append a directory tree to an existing .zip archive. This method works by editing the existing .zip -- it does not rewrite or recompress the contents of the existing .zip. It is the fastest way to append additional files to a pre-existing large .zip archive.

Chilkat Rust Downloads

Rust

// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.

let zip = chilkat::Zip::new();

// The NewZip method only initializes the Zip object -- it does
// not create or write a .zip file.
if zip.new_zip("notUsed.zip").is_err() {
    println!("{}", zip.last_error_text());
    return;
}

// Add a references to all files in a directory tree.
// Note: this does not read or compress the file contents --
// it simply adds file references to the zip object.
let recurse = true;
if zip.append_files("c:/temp/abc123/*", recurse).is_err() {
    println!("{}", zip.last_error_text());
    return;
}

// Appends the contents of the zip object to the preExisting.zip
// zip archive.  preExisting.zip is opened, and the files
// referenced by this zip object are streamed in, compressed,
// and appended to the end of the archive.
if zip.quick_append("preExisting.zip").is_err() {
    println!("{}", zip.last_error_text());
    return;
}

println!("Success!");

// Note: Additional files, directory trees, or in-memory data
// can be appended by calling AddFile, AppendFiles,
// AddString, AddBd, AddSb, etc. multiple times.
// Whatever files and/or in-memory data that are referenced by
// this zip object will be appended to preExisting.zip when
// QuickAppend is called.