Rust
Rust
UniPin Game List
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Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.Chilkat Rust Downloads
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
let http = chilkat::Http::new();
// Implements the following CURL command:
// curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
// --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
// --header 'timestamp: 1566552295' \
// --header 'path: in-game-topup/list' \
// --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
// --header 'Content-Type: application/json'
// Use the following online tool to generate HTTP code from a CURL command
// Convert a cURL Command to HTTP Source Code
let dt = chilkat::DateTime::new();
let _ = dt.set_from_current_system_time();
let timestamp = dt.get_as_unix_time_str(false).unwrap_or_default();
// Change this to your actual partner ID.
let partner_id = "587e3675-e0ed-4e9e-9b39-099b11498fdc".to_string();
http.set_request_header("path", "in-game-topup/list");
http.set_request_header("timestamp", ×tamp);
http.set_request_header("partnerid", &partner_id);
http.set_request_header("Content-Type", "application/json");
// Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey)
let crypt = chilkat::Crypt2::new();
crypt.set_mac_algorithm("hmac");
crypt.set_hash_algorithm("sha256");
crypt.set_encoding_mode("hexlower");
// Change this to your actual secret key..
let _ = crypt.set_mac_key_encoded("wabc123asljdgadlgd3", "us-ascii");
let sb_mac_data = chilkat::StringBuilder::new();
let _ = sb_mac_data.append(&partner_id);
let _ = sb_mac_data.append(×tamp);
let _ = sb_mac_data.append("in-game-topup/list");
let auth = crypt.mac_string_enc(&sb_mac_data.get_as_string().unwrap_or_default()).unwrap_or_default();
http.set_request_header("auth", &auth);
let resp = chilkat::HttpResponse::new();
if http.http_no_body("POST", "https://dev-api.unipin.com/in-game-topup/list", &resp).is_err() {
println!("{}", http.last_error_text());
return;
}
let sb_response_body = chilkat::StringBuilder::new();
let _ = resp.get_body_sb(&sb_response_body);
let j_resp = chilkat::JsonObject::new();
let _ = j_resp.load_sb(&sb_response_body);
j_resp.set_emit_compact(false);
println!("Response Body:");
println!("{}", j_resp.emit().unwrap_or_default());
let resp_status_code = resp.status_code();
println!("Response Status Code = {}", resp_status_code);
if resp_status_code >= 400 {
println!("Response Header:");
println!("{}", resp.header());
println!("Failed.");
return;
}
// Sample JSON response:
// (Sample code for parsing the JSON response is shown below)
// {
// "game_list": [
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBD_ID",
// "game_name": "Mobile Legends Diamonds",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:35:43"
// },
// {
// "game_category": "MLBB_ID",
// "game_code": "MLBBS_ID",
// "game_name": "Mobile Legends Starlight Member",
// "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
// "game_status": "active",
// "updated_at": "2019-08-09 16:34:18"
// },
// ...
// ...
// ],
// "status": 1,
// "reason": "Successful"
// }
// Sample code for parsing the JSON response...
// Use the following online tool to generate parsing code from sample JSON:
// Generate Parsing Code from JSON
let status = j_resp.int_of("status");
let reason = j_resp.string_of("reason").unwrap_or_default();
let mut i = 0;
let count_i = j_resp.size_of_array("game_list");
while i < count_i {
j_resp.set_i(i);
let _ = j_resp.string_of("game_list[i].game_category").unwrap_or_default();
let _ = j_resp.string_of("game_list[i].game_code").unwrap_or_default();
let _ = j_resp.string_of("game_list[i].game_name").unwrap_or_default();
let _ = j_resp.string_of("game_list[i].icon_url").unwrap_or_default();
let _ = j_resp.string_of("game_list[i].game_status").unwrap_or_default();
let _ = j_resp.string_of("game_list[i].updated_at").unwrap_or_default();
i = i + 1;
}