Ruby
Ruby
NTLM Client and Server Code
See more NTLM Examples
Demonstrates the NTLM authentication algorithm for both client and server.Chilkat Ruby Downloads
require 'chilkat'
success = false
# This example assumes the Chilkat API to have been previously unlocked.
# See Global Unlock Sample for sample code.
ntlmClient = Chilkat::CkNtlm.new()
ntlmServer = Chilkat::CkNtlm.new()
# The NTLM protocol begins by the client sending the server
# a Type1 message.
ntlmClient.put_Workstation("MyWorkstation")
type1Msg = ntlmClient.genType1()
print "Type1 message from client to server:" + "\n";
print type1Msg + "\n";
# If the server wishes to examine the information embedded within the
# Type1 message, it may call ParseType1.
# This step is not necessary, it is only for informational purposes..
type1Info = ntlmServer.parseType1(type1Msg)
print "---" + "\n";
print type1Info + "\n";
# The server now generates a Type2 message to be sent to the client.
# The Type2 message requires a TargetName. A TargetName is
# the authentication realm in which the authenticating account
# has membership (a domain name for domain accounts, or server name
# for local machine accounts).
ntlmServer.put_TargetName("myAuthRealm")
type2Msg = ntlmServer.genType2(type1Msg)
if (ntlmServer.get_LastMethodSuccess() != true)
print ntlmServer.lastErrorText() + "\n";
exit
end
print "Type2 message from server to client:" + "\n";
print type2Msg + "\n";
# The client may examine the information embedded in the Type2 message
# by calling ParseType2, which returns XML. This is only for informational purposes
# and is not required.
type2Info = ntlmClient.parseType2(type2Msg)
print "---" + "\n";
print type2Info + "\n";
# The client will now generate the final Type3 message to be sent to the server.
# This requires the Username and Password:
ntlmClient.put_UserName("test123")
ntlmClient.put_Password("myPassword")
type3Msg = ntlmClient.genType3(type2Msg)
if (ntlmClient.get_LastMethodSuccess() != true)
print ntlmClient.lastErrorText() + "\n";
exit
end
print "Type3 message from client to server:" + "\n";
print type3Msg + "\n";
# The server may verify the response by first "loading" the Type3 message.
# This sets the various properties such as Username, Domain, Workstation,
# and ClientChallenge to the values embedded within theType3 message.
# The server may then use the Username to lookup the password.
# Looking up the password is dependent on your infrastructure. Perhaps your
# usernames/passwords are stored in a secure database. If that's the case, you would
# write code to issue a query to get the password string for the given username.
# Once the password is obtained, set the Password property and then
# generate the Type3 response again. If the server's Type3 response matches
# the client's Type3 response, then the client's password is correct.
success = ntlmServer.LoadType3(type3Msg)
if (success != true)
print ntlmServer.lastErrorText() + "\n";
exit
end
# The Username property now contains the username that was embedded within
# the Type3 message. It can be used to lookup the password.
clientUsername = ntlmServer.userName()
# For this example, we'll simply set the password to a literal string:
ntlmServer.put_Password("myPassword")
# The server may generate the Type3 message again, using the client's correct
# password:
expectedType3Msg = ntlmServer.genType3(type2Msg)
print "Expected Type3 Message:" + "\n";
print expectedType3Msg + "\n";
# If the Type3 message received from the client is exactly the same as the
# expected Type3 message, then the client must've used the same password,
# and authentication is successful