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(Ruby) NTLM Client and Server CodeDemonstrates the NTLM authentication algorithm for both client and server.
require 'chilkat' # This example assumes the Chilkat API to have been previously unlocked. # See Global Unlock Sample for sample code. ntlmClient = Chilkat::CkNtlm.new() ntlmServer = Chilkat::CkNtlm.new() # The NTLM protocol begins by the client sending the server # a Type1 message. ntlmClient.put_Workstation("MyWorkstation") type1Msg = ntlmClient.genType1() print "Type1 message from client to server:" + "\n"; print type1Msg + "\n"; # If the server wishes to examine the information embedded within the # Type1 message, it may call ParseType1. # This step is not necessary, it is only for informational purposes.. type1Info = ntlmServer.parseType1(type1Msg) print "---" + "\n"; print type1Info + "\n"; # The server now generates a Type2 message to be sent to the client. # The Type2 message requires a TargetName. A TargetName is # the authentication realm in which the authenticating account # has membership (a domain name for domain accounts, or server name # for local machine accounts). ntlmServer.put_TargetName("myAuthRealm") type2Msg = ntlmServer.genType2(type1Msg) if (ntlmServer.get_LastMethodSuccess() != true) print ntlmServer.lastErrorText() + "\n"; exit end print "Type2 message from server to client:" + "\n"; print type2Msg + "\n"; # The client may examine the information embedded in the Type2 message # by calling ParseType2, which returns XML. This is only for informational purposes # and is not required. type2Info = ntlmClient.parseType2(type2Msg) print "---" + "\n"; print type2Info + "\n"; # The client will now generate the final Type3 message to be sent to the server. # This requires the Username and Password: ntlmClient.put_UserName("test123") ntlmClient.put_Password("myPassword") type3Msg = ntlmClient.genType3(type2Msg) if (ntlmClient.get_LastMethodSuccess() != true) print ntlmClient.lastErrorText() + "\n"; exit end print "Type3 message from client to server:" + "\n"; print type3Msg + "\n"; # The server may verify the response by first "loading" the Type3 message. # This sets the various properties such as Username, Domain, Workstation, # and ClientChallenge to the values embedded within theType3 message. # The server may then use the Username to lookup the password. # Looking up the password is dependent on your infrastructure. Perhaps your # usernames/passwords are stored in a secure database. If that's the case, you would # write code to issue a query to get the password string for the given username. # Once the password is obtained, set the Password property and then # generate the Type3 response again. If the server's Type3 response matches # the client's Type3 response, then the client's password is correct. success = ntlmServer.LoadType3(type3Msg) if (success != true) print ntlmServer.lastErrorText() + "\n"; exit end # The Username property now contains the username that was embedded within # the Type3 message. It can be used to lookup the password. clientUsername = ntlmServer.userName() # For this example, we'll simply set the password to a literal string: ntlmServer.put_Password("myPassword") # The server may generate the Type3 message again, using the client's correct # password: expectedType3Msg = ntlmServer.genType3(type2Msg) print "Expected Type3 Message:" + "\n"; print expectedType3Msg + "\n"; # If the Type3 message received from the client is exactly the same as the # expected Type3 message, then the client must've used the same password, # and authentication is successful |
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