CkPython
CkPython
UniPin Game List
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Demonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication.Chilkat CkPython Downloads
import sys
import chilkat
success = False
# This example assumes the Chilkat API to have been previously unlocked.
# See Global Unlock Sample for sample code.
http = chilkat.CkHttp()
# Implements the following CURL command:
# curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \
# --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \
# --header 'timestamp: 1566552295' \
# --header 'path: in-game-topup/list' \
# --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \
# --header 'Content-Type: application/json'
# Use the following online tool to generate HTTP code from a CURL command
# Convert a cURL Command to HTTP Source Code
dt = chilkat.CkDateTime()
dt.SetFromCurrentSystemTime()
timestamp = dt.getAsUnixTimeStr(False)
# Change this to your actual partner ID.
partnerId = "587e3675-e0ed-4e9e-9b39-099b11498fdc"
http.SetRequestHeader("path","in-game-topup/list")
http.SetRequestHeader("timestamp",timestamp)
http.SetRequestHeader("partnerid",partnerId)
http.SetRequestHeader("Content-Type","application/json")
# Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey)
crypt = chilkat.CkCrypt2()
crypt.put_MacAlgorithm("hmac")
crypt.put_HashAlgorithm("sha256")
crypt.put_EncodingMode("hexlower")
# Change this to your actual secret key..
crypt.SetMacKeyEncoded("wabc123asljdgadlgd3","us-ascii")
sbMacData = chilkat.CkStringBuilder()
sbMacData.Append(partnerId)
sbMacData.Append(timestamp)
sbMacData.Append("in-game-topup/list")
auth = crypt.macStringENC(sbMacData.getAsString())
http.SetRequestHeader("auth",auth)
resp = chilkat.CkHttpResponse()
success = http.HttpNoBody("POST","https://dev-api.unipin.com/in-game-topup/list",resp)
if (success == False):
print(http.lastErrorText())
sys.exit()
sbResponseBody = chilkat.CkStringBuilder()
resp.GetBodySb(sbResponseBody)
jResp = chilkat.CkJsonObject()
jResp.LoadSb(sbResponseBody)
jResp.put_EmitCompact(False)
print("Response Body:")
print(jResp.emit())
respStatusCode = resp.get_StatusCode()
print("Response Status Code = " + str(respStatusCode))
if (respStatusCode >= 400):
print("Response Header:")
print(resp.header())
print("Failed.")
sys.exit()
# Sample JSON response:
# (Sample code for parsing the JSON response is shown below)
# {
# "game_list": [
# {
# "game_category": "MLBB_ID",
# "game_code": "MLBBD_ID",
# "game_name": "Mobile Legends Diamonds",
# "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png",
# "game_status": "active",
# "updated_at": "2019-08-09 16:35:43"
# },
# {
# "game_category": "MLBB_ID",
# "game_code": "MLBBS_ID",
# "game_name": "Mobile Legends Starlight Member",
# "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png",
# "game_status": "active",
# "updated_at": "2019-08-09 16:34:18"
# },
# ...
# ...
# ],
# "status": 1,
# "reason": "Successful"
# }
# Sample code for parsing the JSON response...
# Use the following online tool to generate parsing code from sample JSON:
# Generate Parsing Code from JSON
status = jResp.IntOf("status")
reason = jResp.stringOf("reason")
i = 0
count_i = jResp.SizeOfArray("game_list")
while i < count_i :
jResp.put_I(i)
game_category = jResp.stringOf("game_list[i].game_category")
game_code = jResp.stringOf("game_list[i].game_code")
game_name = jResp.stringOf("game_list[i].game_name")
icon_url = jResp.stringOf("game_list[i].icon_url")
game_status = jResp.stringOf("game_list[i].game_status")
updated_at = jResp.stringOf("game_list[i].updated_at")
i = i + 1