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(PureBasic) NTLM Client and Server CodeDemonstrates the NTLM authentication algorithm for both client and server.
IncludeFile "CkNtlm.pb" Procedure ChilkatExample() ; This example assumes the Chilkat API to have been previously unlocked. ; See Global Unlock Sample for sample code. ntlmClient.i = CkNtlm::ckCreate() If ntlmClient.i = 0 Debug "Failed to create object." ProcedureReturn EndIf ntlmServer.i = CkNtlm::ckCreate() If ntlmServer.i = 0 Debug "Failed to create object." ProcedureReturn EndIf ; The NTLM protocol begins by the client sending the server ; a Type1 message. type1Msg.s CkNtlm::setCkWorkstation(ntlmClient, "MyWorkstation") type1Msg = CkNtlm::ckGenType1(ntlmClient) Debug "Type1 message from client to server:" Debug type1Msg ; If the server wishes to examine the information embedded within the ; Type1 message, it may call ParseType1. ; This step is not necessary, it is only for informational purposes.. type1Info.s = CkNtlm::ckParseType1(ntlmServer,type1Msg) Debug "---" Debug type1Info ; The server now generates a Type2 message to be sent to the client. ; The Type2 message requires a TargetName. A TargetName is ; the authentication realm in which the authenticating account ; has membership (a domain name for domain accounts, or server name ; for local machine accounts). CkNtlm::setCkTargetName(ntlmServer, "myAuthRealm") type2Msg.s = CkNtlm::ckGenType2(ntlmServer,type1Msg) If CkNtlm::ckLastMethodSuccess(ntlmServer) <> 1 Debug CkNtlm::ckLastErrorText(ntlmServer) CkNtlm::ckDispose(ntlmClient) CkNtlm::ckDispose(ntlmServer) ProcedureReturn EndIf Debug "Type2 message from server to client:" Debug type2Msg ; The client may examine the information embedded in the Type2 message ; by calling ParseType2, which returns XML. This is only for informational purposes ; and is not required. type2Info.s = CkNtlm::ckParseType2(ntlmClient,type2Msg) Debug "---" Debug type2Info ; The client will now generate the final Type3 message to be sent to the server. ; This requires the Username and Password: CkNtlm::setCkUserName(ntlmClient, "test123") CkNtlm::setCkPassword(ntlmClient, "myPassword") type3Msg.s type3Msg = CkNtlm::ckGenType3(ntlmClient,type2Msg) If CkNtlm::ckLastMethodSuccess(ntlmClient) <> 1 Debug CkNtlm::ckLastErrorText(ntlmClient) CkNtlm::ckDispose(ntlmClient) CkNtlm::ckDispose(ntlmServer) ProcedureReturn EndIf Debug "Type3 message from client to server:" Debug type3Msg ; The server may verify the response by first "loading" the Type3 message. ; This sets the various properties such as Username, Domain, Workstation, ; and ClientChallenge to the values embedded within theType3 message. ; The server may then use the Username to lookup the password. ; Looking up the password is dependent on your infrastructure. Perhaps your ; usernames/passwords are stored in a secure database. If that's the case, you would ; write code to issue a query to get the password string for the given username. ; Once the password is obtained, set the Password property and then ; generate the Type3 response again. If the server's Type3 response matches ; the client's Type3 response, then the client's password is correct. success.i = CkNtlm::ckLoadType3(ntlmServer,type3Msg) If success <> 1 Debug CkNtlm::ckLastErrorText(ntlmServer) CkNtlm::ckDispose(ntlmClient) CkNtlm::ckDispose(ntlmServer) ProcedureReturn EndIf ; The Username property now contains the username that was embedded within ; the Type3 message. It can be used to lookup the password. clientUsername.s = CkNtlm::ckUserName(ntlmServer) ; For this example, we'll simply set the password to a literal string: CkNtlm::setCkPassword(ntlmServer, "myPassword") ; The server may generate the Type3 message again, using the client's correct ; password: expectedType3Msg.s = CkNtlm::ckGenType3(ntlmServer,type2Msg) Debug "Expected Type3 Message:" Debug expectedType3Msg ; If the Type3 message received from the client is exactly the same as the ; expected Type3 message, then the client must've used the same password, ; and authentication is successful CkNtlm::ckDispose(ntlmClient) CkNtlm::ckDispose(ntlmServer) ProcedureReturn EndProcedure |
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