PureBasic
PureBasic
NTLM Client and Server Code
See more NTLM Examples
Demonstrates the NTLM authentication algorithm for both client and server.Chilkat PureBasic Downloads
IncludeFile "CkNtlm.pb"
Procedure ChilkatExample()
success.i = 0
; This example assumes the Chilkat API to have been previously unlocked.
; See Global Unlock Sample for sample code.
ntlmClient.i = CkNtlm::ckCreate()
If ntlmClient.i = 0
Debug "Failed to create object."
ProcedureReturn
EndIf
ntlmServer.i = CkNtlm::ckCreate()
If ntlmServer.i = 0
Debug "Failed to create object."
ProcedureReturn
EndIf
; The NTLM protocol begins by the client sending the server
; a Type1 message.
type1Msg.s
CkNtlm::setCkWorkstation(ntlmClient, "MyWorkstation")
type1Msg = CkNtlm::ckGenType1(ntlmClient)
Debug "Type1 message from client to server:"
Debug type1Msg
; If the server wishes to examine the information embedded within the
; Type1 message, it may call ParseType1.
; This step is not necessary, it is only for informational purposes..
type1Info.s = CkNtlm::ckParseType1(ntlmServer,type1Msg)
Debug "---"
Debug type1Info
; The server now generates a Type2 message to be sent to the client.
; The Type2 message requires a TargetName. A TargetName is
; the authentication realm in which the authenticating account
; has membership (a domain name for domain accounts, or server name
; for local machine accounts).
CkNtlm::setCkTargetName(ntlmServer, "myAuthRealm")
type2Msg.s = CkNtlm::ckGenType2(ntlmServer,type1Msg)
If CkNtlm::ckLastMethodSuccess(ntlmServer) <> 1
Debug CkNtlm::ckLastErrorText(ntlmServer)
CkNtlm::ckDispose(ntlmClient)
CkNtlm::ckDispose(ntlmServer)
ProcedureReturn
EndIf
Debug "Type2 message from server to client:"
Debug type2Msg
; The client may examine the information embedded in the Type2 message
; by calling ParseType2, which returns XML. This is only for informational purposes
; and is not required.
type2Info.s = CkNtlm::ckParseType2(ntlmClient,type2Msg)
Debug "---"
Debug type2Info
; The client will now generate the final Type3 message to be sent to the server.
; This requires the Username and Password:
CkNtlm::setCkUserName(ntlmClient, "test123")
CkNtlm::setCkPassword(ntlmClient, "myPassword")
type3Msg.s
type3Msg = CkNtlm::ckGenType3(ntlmClient,type2Msg)
If CkNtlm::ckLastMethodSuccess(ntlmClient) <> 1
Debug CkNtlm::ckLastErrorText(ntlmClient)
CkNtlm::ckDispose(ntlmClient)
CkNtlm::ckDispose(ntlmServer)
ProcedureReturn
EndIf
Debug "Type3 message from client to server:"
Debug type3Msg
; The server may verify the response by first "loading" the Type3 message.
; This sets the various properties such as Username, Domain, Workstation,
; and ClientChallenge to the values embedded within theType3 message.
; The server may then use the Username to lookup the password.
; Looking up the password is dependent on your infrastructure. Perhaps your
; usernames/passwords are stored in a secure database. If that's the case, you would
; write code to issue a query to get the password string for the given username.
; Once the password is obtained, set the Password property and then
; generate the Type3 response again. If the server's Type3 response matches
; the client's Type3 response, then the client's password is correct.
success = CkNtlm::ckLoadType3(ntlmServer,type3Msg)
If success <> 1
Debug CkNtlm::ckLastErrorText(ntlmServer)
CkNtlm::ckDispose(ntlmClient)
CkNtlm::ckDispose(ntlmServer)
ProcedureReturn
EndIf
; The Username property now contains the username that was embedded within
; the Type3 message. It can be used to lookup the password.
clientUsername.s = CkNtlm::ckUserName(ntlmServer)
; For this example, we'll simply set the password to a literal string:
CkNtlm::setCkPassword(ntlmServer, "myPassword")
; The server may generate the Type3 message again, using the client's correct
; password:
expectedType3Msg.s = CkNtlm::ckGenType3(ntlmServer,type2Msg)
Debug "Expected Type3 Message:"
Debug expectedType3Msg
; If the Type3 message received from the client is exactly the same as the
; expected Type3 message, then the client must've used the same password,
; and authentication is successful
CkNtlm::ckDispose(ntlmClient)
CkNtlm::ckDispose(ntlmServer)
ProcedureReturn
EndProcedure