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(PowerShell) Generating Repeatable Random Data for Testing/DebuggingDemonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.
Add-Type -Path "C:\chilkat\ChilkatDotNet47-9.5.0-x64\ChilkatDotNet47.dll" # All Chilkat classes can be unlocked at once at the beginning of a program # by calling UnlockBundle. It requires a Bundle unlock code. $chilkatGlob = New-Object Chilkat.Global $success = $chilkatGlob.UnlockBundle("Anything for 30-day trial.") if ($success -ne $true) { $($chilkatGlob.LastErrorText) exit } $fortuna = New-Object Chilkat.Prng # Normally an application would seed the PRNG with entropy from # some real random source. However, sometimes we want the same # random sequence of bytes for testing and debugging purposes. # This a reason why GetEntropy and AddEntropy are two different methods. # An application could omit the call to GetEntropy, and instead pass # non-random data to AddEntropy. For example: # Seed the PRNG with non-entropy, so we get a repeatable sequence. # Note: AddEntropy can be called any number of times. $success = $fortuna.AddEntropy("01020304","hex") $success = $fortuna.AddEntropy("hello world","ascii") # Generate some random data: $strRandHex = $fortuna.GenRandom(16,"hex") $strRandBase64 = $fortuna.GenRandom(22,"base64") $strRandBase58 = $fortuna.GenRandom(32,"base58") $("hex random bytes: " + $strRandHex) $("base64 random bytes: " + $strRandBase64) $("base58 random bytes: " + $strRandBase58) # Try it again with a different object to verify that the same results are obtained: $fortuna2 = New-Object Chilkat.Prng $success = $fortuna2.AddEntropy("01020304","hex") $success = $fortuna2.AddEntropy("hello world","ascii") $strRandHex = $fortuna2.GenRandom(16,"hex") $strRandBase64 = $fortuna2.GenRandom(22,"base64") $strRandBase58 = $fortuna2.GenRandom(32,"base58") $("hex random bytes: " + $strRandHex) $("base64 random bytes: " + $strRandBase64) $("base58 random bytes: " + $strRandBase58) |
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