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(PowerBuilder) Chilkat Zip API ConceptsThis example helps clarify some common misconceptions w/ using the Chilkat Zip API.
integer li_rc oleobject loo_Zip integer li_Success integer li_SaveExtraPath oleobject loo_Entry integer i integer n // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. loo_Zip = create oleobject // Use "Chilkat_9_5_0.Zip" for versions of Chilkat < 10.0.0 li_rc = loo_Zip.ConnectToNewObject("Chilkat.Zip") if li_rc < 0 then destroy loo_Zip MessageBox("Error","Connecting to COM object failed") return end if // To clarify some concepts, this example will create a new .zip containing 2 files. // The NewZip method is called to initialize the zip object to a new and empty state. // It does not actually create the .zip file. It simply intializes the object. // if the zip object did not contain anything previously, then this method could be skipped // altogether. It has the side-effect of setting the zip.FileName property. li_Success = loo_Zip.NewZip("test.zip") if li_Success <> 1 then Write-Debug loo_Zip.LastErrorText destroy loo_Zip return end if // The FileName property should now contain "test.zip". This is the name of the .zip // that is written when WriteZip or WriteZipAndClose is called. Write-Debug "zip filename = " + loo_Zip.FileName // When a file is "appended" to the zip object, we are really just appending a reference // to the file in the filesystem. A "zip entry" is added to the zip object and this entry // can be one of several types. It can point to a file. It can contain uncompressed binary // or text data, it can point to an entry in the already-opened zip (if we had called OpenZip // instead), etc. // Now.. add a reference to a single file by calling AppendOneFileOrDir // Note: On Windows, forward slashes are equivalent to backslashes li_SaveExtraPath = 0 li_Success = loo_Zip.AppendOneFileOrDir("/temp/abc123/HelloWorld123.txt",li_SaveExtraPath) if li_Success <> 1 then Write-Debug loo_Zip.LastErrorText destroy loo_Zip return end if // We now have a zip object with one entry, which points to the file /temp/abc123/HelloWorld123.txt // If desired, we could change the filename of the zip entry so that when the zip is written, // the file has a different name: loo_Entry = loo_Zip.GetEntryByIndex(0) loo_Entry.FileName = "helloWorld.txt" destroy loo_Entry // When the zip is actually written, the entry's data will stream from /temp/abc123/HelloWorld123.txt // and be compressed into an entry within the .zip having the filename "helloWorld.txt" // Now add another entry, this time from a string containing the file content: loo_Entry = loo_Zip.AppendString2("HelloWorld2.txt","hello world!","utf-8") destroy loo_Entry // Examine the entries in the zip so far.. // Each entry can be one of the following types: // 0 -- Mapped Entry: An entry in an existing Zip file. // 1 -- File Entry: A file not yet in memory, but referenced. // These entries are added by calling AppendFiles, AppendFilesEx, AppendOneFileOrDir, etc. // 2 -- Data Entry: An entry containing uncompressed data from memory. // These entries are added by calling AppendData, AppendString, etc. // 3 -- Null Entry: An entry that no longer exists in the .zip. // 4 -- New Directory Entry: A directory entry added by calling AppendNewDir. n = loo_Zip.NumEntries for i = 0 to n - 1 loo_Entry = loo_Zip.GetEntryByIndex(i) Write-Debug loo_Entry.FileName + ", type=" + string(loo_Entry.EntryType) destroy loo_Entry next // Write the "test.zip" file. li_Success = loo_Zip.WriteZip() if li_Success <> 1 then Write-Debug loo_Zip.LastErrorText destroy loo_Zip return end if // Our zip object still contains 2 entries, but now they point to the entries within the // test.zip (We called WriteZip, which writes the .zip but does not close it. Instead, // the entries of the zip object are updated to become "mapped" entries. // For example: n = loo_Zip.NumEntries for i = 0 to n - 1 loo_Entry = loo_Zip.GetEntryByIndex(i) Write-Debug loo_Entry.FileName + ", type=" + string(loo_Entry.EntryType) destroy loo_Entry next // Finally, close the zip loo_Zip.CloseZip() destroy loo_Zip |
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