PowerBuilder
PowerBuilder
UpdateChildContent using a Tag Path
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Demonstrates updating the content of a node using UpdateChildContent with a tag path.Chilkat PowerBuilder Downloads
integer li_rc
oleobject loo_Xml
loo_Xml = create oleobject
li_rc = loo_Xml.ConnectToNewObject("Chilkat.Xml")
if li_rc < 0 then
destroy loo_Xml
MessageBox("Error","Connecting to COM object failed")
return
end if
loo_Xml.Tag = "world"
loo_Xml.NewChild2("north_america|united_states|california|sacremento","capital")
loo_Xml.NewChild2("north_america|united_states|california|los_angeles","City of Angels")
loo_Xml.NewChild2("north_america|united_states|california|san_francisco","Silicon Valley")
loo_Xml.NewChild2("north_america|united_states|california|san_diego","Birthplace of California")
loo_Xml.NewChild2("north_america|united_states|illinois|chicago","Windy City")
Write-Debug loo_Xml.GetXml()
// Produces the following XML
//
// <?xml version="1.0" encoding="utf-8" ?>
// <world>
// <north_america>
// <united_states>
// <california>
// <sacremento>capital</sacremento>
// <los_angeles>City of Angels</los_angeles>
// <san_francisco>Silicon Valley</san_francisco>
// <san_diego>Birthplace of California</san_diego>
// </california>
// <illinois>
// <chicago>Windy City</chicago>
// </illinois>
// </united_states>
// </north_america>
// </world>
//
loo_Xml.UpdateChildContent("north_america|united_states|california|san_diego","Mild Climate")
// An alternative way of doing it:
loo_Xml.FindChild2("north_america|united_states|california")
loo_Xml.UpdateChildContent("san_francisco","Golden Gate Bridge")
loo_Xml.GetRoot2()
Write-Debug loo_Xml.GetXml()
// The XML now contains:
// <?xml version="1.0" encoding="utf-8" ?>
// <world>
// <north_america>
// <united_states>
// <california>
// <sacremento>capital</sacremento>
// <los_angeles>City of Angels</los_angeles>
// <san_francisco>Golden Gate Bridge</san_francisco>
// <san_diego>Mild Climate</san_diego>
// </california>
// <illinois>
// <chicago>Windy City</chicago>
// </illinois>
// </united_states>
// </north_america>
// </world>
destroy loo_Xml