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(PowerBuilder) Send and Receive WebSocket FrameDemonstrates how to send a websocket text frame to a websocket echo server. This example uses Chilkat's websocket test echo server at ws://websockets.chilkat.io/wsChilkatEcho.ashx
Note: The websockets.chilkat.io server imposes the following limitations:
integer li_rc oleobject loo_Ws oleobject loo_Rest integer li_Success string ls_ResponseBodyIgnored integer li_FinalFrame string ls_ReceivedStr // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. loo_Ws = create oleobject // Use "Chilkat_9_5_0.WebSocket" for versions of Chilkat < 10.0.0 li_rc = loo_Ws.ConnectToNewObject("Chilkat.WebSocket") if li_rc < 0 then destroy loo_Ws MessageBox("Error","Connecting to COM object failed") return end if // For brevity, this example does not check for errors when etablishing the WebSocket connection. // See Establish WebSocket Connection for more complete sample code for making the connection. loo_Rest = create oleobject // Use "Chilkat_9_5_0.Rest" for versions of Chilkat < 10.0.0 li_rc = loo_Rest.ConnectToNewObject("Chilkat.Rest") // Connect to websockets.chilkat.io // IMPORTANT: websockets.chilkat.io accepts frames of up to 16K in size and echoes them back. // IMPORTANT: The websockets.chilkat.io server imposes the following limitations: // ---------- Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages. li_Success = loo_Rest.Connect("websockets.chilkat.io",80,0,0) loo_Ws.UseConnection(loo_Rest) loo_Ws.AddClientHeaders() ls_ResponseBodyIgnored = loo_Rest.FullRequestNoBody("GET","/wsChilkatEcho.ashx") li_Success = loo_Ws.ValidateServerHandshake() if li_Success <> 1 then Write-Debug loo_Ws.LastErrorText destroy loo_Ws destroy loo_Rest return end if // This example demonstrates sending a frame and receiving a text frame. // Send a frame containing the string "Hello World!" // This will be the first and final frame, and therefore this constitutes the entire message. li_FinalFrame = 1 li_Success = loo_Ws.SendFrame("Hello World!",li_FinalFrame) if li_Success <> 1 then Write-Debug loo_Ws.LastErrorText destroy loo_Ws destroy loo_Rest return end if // Read an incoming frame. li_Success = loo_Ws.ReadFrame() if li_Success <> 1 then Write-Debug "Failed to receive a frame" Write-Debug "ReadFrame fail reason = " + string(loo_Ws.ReadFrameFailReason) Write-Debug loo_Ws.LastErrorText destroy loo_Ws destroy loo_Rest return end if // Show the string that was received. ls_ReceivedStr = loo_Ws.GetFrameData() Write-Debug "Received: " + ls_ReceivedStr // Close the websocket connection. li_Success = loo_Ws.SendClose(1,1000,"Closing this websocket.") if li_Success <> 1 then Write-Debug loo_Ws.LastErrorText destroy loo_Ws destroy loo_Rest return end if // Read the Close response. li_Success = loo_Ws.ReadFrame() if li_Success <> 1 then Write-Debug "ReadFrame fail reason = " + string(loo_Ws.ReadFrameFailReason) Write-Debug loo_Ws.LastErrorText destroy loo_Ws destroy loo_Rest return end if // Should receive the "Close" opcode. Write-Debug "Received opcode: " + loo_Ws.FrameOpcode // Should be the same status code we sent (1000) Write-Debug "Received close status code: " + string(loo_Ws.CloseStatusCode) // The server may echo the close reason. If not, this will be empty. Write-Debug "Echoed close reason: " + loo_Ws.CloseReason Write-Debug "Success." destroy loo_Ws destroy loo_Rest |
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