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(PowerBuilder) UniPin Game ListSee more UniPin ExamplesDemonstrates how to send a POST with the hash_hmac(sha256,partnerid+timestamp+path,secretkey) authentication. For more information, see https://documenter.getpostman.com/view/8087848/SVfNvUt2?version=latest#1685124e-d292-4414-b1ca-e34e3f3ec7b4
integer li_rc oleobject loo_Http integer li_Success oleobject loo_Dt string ls_Timestamp string ls_PartnerId oleobject loo_Crypt oleobject loo_SbMacData string ls_Auth oleobject loo_Resp oleobject loo_SbResponseBody oleobject loo_JResp integer li_RespStatusCode string ls_Game_category string ls_Game_code string ls_Game_name string ls_Icon_url string ls_Game_status string ls_Updated_at integer li_Status string ls_Reason integer i integer li_Count_i // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. loo_Http = create oleobject // Use "Chilkat_9_5_0.Http" for versions of Chilkat < 10.0.0 li_rc = loo_Http.ConnectToNewObject("Chilkat.Http") if li_rc < 0 then destroy loo_Http MessageBox("Error","Connecting to COM object failed") return end if // Implements the following CURL command: // curl --request POST 'https://dev-api.unipin.com/in-game-topup/list' \ // --header 'partnerid: 587e3675-e0ed-4e9e-9b39-099b11498fdc' \ // --header 'timestamp: 1566552295' \ // --header 'path: in-game-topup/list' \ // --header 'auth: 1d9f5e7aca9f3c14da7c957d6977447739877cebfc10fcf3682bd32da47a2bda' \ // --header 'Content-Type: application/json' // Use the following online tool to generate HTTP code from a CURL command // Convert a cURL Command to HTTP Source Code loo_Dt = create oleobject // Use "Chilkat_9_5_0.CkDateTime" for versions of Chilkat < 10.0.0 li_rc = loo_Dt.ConnectToNewObject("Chilkat.CkDateTime") loo_Dt.SetFromCurrentSystemTime() ls_Timestamp = loo_Dt.GetAsUnixTimeStr(0) // Change this to your actual partner ID. ls_PartnerId = "587e3675-e0ed-4e9e-9b39-099b11498fdc" loo_Http.SetRequestHeader("path","in-game-topup/list") loo_Http.SetRequestHeader("timestamp",ls_Timestamp) loo_Http.SetRequestHeader("partnerid",ls_PartnerId) loo_Http.SetRequestHeader("Content-Type","application/json") // Calculate the auth header using hash_hmac(sha256,partnerid+timestamp+path,secretkey) loo_Crypt = create oleobject // Use "Chilkat_9_5_0.Crypt2" for versions of Chilkat < 10.0.0 li_rc = loo_Crypt.ConnectToNewObject("Chilkat.Crypt2") loo_Crypt.MacAlgorithm = "hmac" loo_Crypt.HashAlgorithm = "sha256" loo_Crypt.EncodingMode = "hexlower" // Change this to your actual secret key.. loo_Crypt.SetMacKeyEncoded("wabc123asljdgadlgd3","us-ascii") loo_SbMacData = create oleobject // Use "Chilkat_9_5_0.StringBuilder" for versions of Chilkat < 10.0.0 li_rc = loo_SbMacData.ConnectToNewObject("Chilkat.StringBuilder") loo_SbMacData.Append(ls_PartnerId) loo_SbMacData.Append(ls_Timestamp) loo_SbMacData.Append("in-game-topup/list") ls_Auth = loo_Crypt.MacStringENC(loo_SbMacData.GetAsString()) loo_Http.SetRequestHeader("auth",ls_Auth) loo_Resp = loo_Http.QuickRequest("POST","https://dev-api.unipin.com/in-game-topup/list") if loo_Http.LastMethodSuccess = 0 then Write-Debug loo_Http.LastErrorText destroy loo_Http destroy loo_Dt destroy loo_Crypt destroy loo_SbMacData return end if loo_SbResponseBody = create oleobject // Use "Chilkat_9_5_0.StringBuilder" for versions of Chilkat < 10.0.0 li_rc = loo_SbResponseBody.ConnectToNewObject("Chilkat.StringBuilder") loo_Resp.GetBodySb(loo_SbResponseBody) loo_JResp = create oleobject // Use "Chilkat_9_5_0.JsonObject" for versions of Chilkat < 10.0.0 li_rc = loo_JResp.ConnectToNewObject("Chilkat.JsonObject") loo_JResp.LoadSb(loo_SbResponseBody) loo_JResp.EmitCompact = 0 Write-Debug "Response Body:" Write-Debug loo_JResp.Emit() li_RespStatusCode = loo_Resp.StatusCode Write-Debug "Response Status Code = " + string(li_RespStatusCode) if li_RespStatusCode >= 400 then Write-Debug "Response Header:" Write-Debug loo_Resp.Header Write-Debug "Failed." destroy loo_Resp destroy loo_Http destroy loo_Dt destroy loo_Crypt destroy loo_SbMacData destroy loo_SbResponseBody destroy loo_JResp return end if destroy loo_Resp // Sample JSON response: // (Sample code for parsing the JSON response is shown below) // { // "game_list": [ // { // "game_category": "MLBB_ID", // "game_code": "MLBBD_ID", // "game_name": "Mobile Legends Diamonds", // "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343343-icon-1548659712-icon-Mobile legend 300x300 px.png", // "game_status": "active", // "updated_at": "2019-08-09 16:35:43" // }, // { // "game_category": "MLBB_ID", // "game_code": "MLBBS_ID", // "game_name": "Mobile Legends Starlight Member", // "icon_url": "http://dev-backoffice.unipin.com/images/icon_direct_topup_games/1565343258-icon-1548659712-icon-Mobile legend 300x300 px.png", // "game_status": "active", // "updated_at": "2019-08-09 16:34:18" // }, // ... // ... // ], // "status": 1, // "reason": "Successful" // } // Sample code for parsing the JSON response... // Use the following online tool to generate parsing code from sample JSON: // Generate Parsing Code from JSON li_Status = loo_JResp.IntOf("status") ls_Reason = loo_JResp.StringOf("reason") i = 0 li_Count_i = loo_JResp.SizeOfArray("game_list") do while i < li_Count_i loo_JResp.I = i ls_Game_category = loo_JResp.StringOf("game_list[i].game_category") ls_Game_code = loo_JResp.StringOf("game_list[i].game_code") ls_Game_name = loo_JResp.StringOf("game_list[i].game_name") ls_Icon_url = loo_JResp.StringOf("game_list[i].icon_url") ls_Game_status = loo_JResp.StringOf("game_list[i].game_status") ls_Updated_at = loo_JResp.StringOf("game_list[i].updated_at") i = i + 1 loop destroy loo_Http destroy loo_Dt destroy loo_Crypt destroy loo_SbMacData destroy loo_SbResponseBody destroy loo_JResp |
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