PowerBuilder
PowerBuilder
SSH Keyboard-Interactive Authentication
See more SSH Examples
Demonstrates keyboard-interactive authentication with an SSH server. StartKeyboardAuth returns XML describing the server's prompts, and ContinueKeyboardAuth submits each response. Authentication is complete when the returned XML contains either a success or an error node.
Background: Keyboard-interactive is SSH's flexible, prompt-driven method: rather than assuming a single password, the server asks one or more questions — a password, a one-time code, a security question — and the client answers each. This is how SSH supports two-factor and other challenge-response schemes. The prompt XML also indicates whether each response should be echoed, so a client knows when to mask input. A server may issue several rounds, so a robust implementation loops until it sees success or error rather than assuming one exchange is enough.
Chilkat PowerBuilder Downloads
integer li_rc
integer li_Success
oleobject loo_Ssh
string ls_Hostname
integer li_Port
string ls_XmlResponse
oleobject loo_Xml
string ls_Password
li_Success = 0
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// Demonstrates keyboard-interactive authentication with an SSH server. The server sends one or
// more prompts as XML, and the application answers each with ContinueKeyboardAuth.
loo_Ssh = create oleobject
li_rc = loo_Ssh.ConnectToNewObject("Chilkat.Ssh")
if li_rc < 0 then
destroy loo_Ssh
MessageBox("Error","Connecting to COM object failed")
return
end if
loo_Ssh.ConnectTimeoutMs = 5000
loo_Ssh.ReadTimeoutMs = 15000
ls_Hostname = "ssh.example.com"
li_Port = 22
li_Success = loo_Ssh.Connect(ls_Hostname,li_Port)
if li_Success = 0 then
Write-Debug loo_Ssh.LastErrorText
destroy loo_Ssh
return
end if
// Begin keyboard-interactive authentication. The returned XML describes the server's prompts.
ls_XmlResponse = loo_Ssh.StartKeyboardAuth("mySshLogin")
if loo_Ssh.LastMethodSuccess = 0 then
Write-Debug loo_Ssh.LastErrorText
destroy loo_Ssh
return
end if
// If the server sent a user authentication banner, an application may display it before
// prompting.
Write-Debug "UserAuthBanner: " + loo_Ssh.UserAuthBanner
loo_Xml = create oleobject
li_rc = loo_Xml.ConnectToNewObject("Chilkat.Xml")
li_Success = loo_Xml.LoadXml(ls_XmlResponse)
if li_Success = 0 then
Write-Debug loo_Xml.LastErrorText
destroy loo_Ssh
destroy loo_Xml
return
end if
// Authentication is complete when the XML contains either a "success" or an "error" node.
if loo_Xml.HasChildWithTag("success") then
Write-Debug "No password required, already authenticated."
destroy loo_Ssh
destroy loo_Xml
return
end if
if loo_Xml.HasChildWithTag("error") then
Write-Debug "Authentication failed."
destroy loo_Ssh
destroy loo_Xml
return
end if
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
ls_Password = "mySshPassword"
// Answer the prompt. Typically one call is enough, but a server may issue several rounds of
// prompts, so a robust client loops until it sees "success" or "error".
ls_XmlResponse = loo_Ssh.ContinueKeyboardAuth(ls_Password)
if loo_Ssh.LastMethodSuccess = 0 then
Write-Debug loo_Ssh.LastErrorText
destroy loo_Ssh
destroy loo_Xml
return
end if
li_Success = loo_Xml.LoadXml(ls_XmlResponse)
if li_Success = 0 then
Write-Debug loo_Xml.LastErrorText
destroy loo_Ssh
destroy loo_Xml
return
end if
if loo_Xml.HasChildWithTag("success") then
Write-Debug "SSH keyboard-interactive authentication successful."
destroy loo_Ssh
destroy loo_Xml
return
end if
if loo_Xml.HasChildWithTag("error") then
Write-Debug "Authentication failed."
end if
destroy loo_Ssh
destroy loo_Xml