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(PowerBuilder) Generating Repeatable Random Data for Testing/DebuggingDemonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.
integer li_rc oleobject loo_ChilkatGlob integer li_Success oleobject loo_Fortuna string ls_StrRandHex string ls_StrRandBase64 string ls_StrRandBase58 oleobject loo_Fortuna2 // All Chilkat classes can be unlocked at once at the beginning of a program // by calling UnlockBundle. It requires a Bundle unlock code. loo_ChilkatGlob = create oleobject // Use "Chilkat_9_5_0.Global" for versions of Chilkat < 10.0.0 li_rc = loo_ChilkatGlob.ConnectToNewObject("Chilkat.Global") if li_rc < 0 then destroy loo_ChilkatGlob MessageBox("Error","Connecting to COM object failed") return end if li_Success = loo_ChilkatGlob.UnlockBundle("Anything for 30-day trial.") if li_Success <> 1 then Write-Debug loo_ChilkatGlob.LastErrorText destroy loo_ChilkatGlob return end if loo_Fortuna = create oleobject // Use "Chilkat_9_5_0.Prng" for versions of Chilkat < 10.0.0 li_rc = loo_Fortuna.ConnectToNewObject("Chilkat.Prng") // Normally an application would seed the PRNG with entropy from // some real random source. However, sometimes we want the same // random sequence of bytes for testing and debugging purposes. // This a reason why GetEntropy and AddEntropy are two different methods. // An application could omit the call to GetEntropy, and instead pass // non-random data to AddEntropy. For example: // Seed the PRNG with non-entropy, so we get a repeatable sequence. // Note: AddEntropy can be called any number of times. li_Success = loo_Fortuna.AddEntropy("01020304","hex") li_Success = loo_Fortuna.AddEntropy("hello world","ascii") // Generate some random data: ls_StrRandHex = loo_Fortuna.GenRandom(16,"hex") ls_StrRandBase64 = loo_Fortuna.GenRandom(22,"base64") ls_StrRandBase58 = loo_Fortuna.GenRandom(32,"base58") Write-Debug "hex random bytes: " + ls_StrRandHex Write-Debug "base64 random bytes: " + ls_StrRandBase64 Write-Debug "base58 random bytes: " + ls_StrRandBase58 // Try it again with a different object to verify that the same results are obtained: loo_Fortuna2 = create oleobject // Use "Chilkat_9_5_0.Prng" for versions of Chilkat < 10.0.0 li_rc = loo_Fortuna2.ConnectToNewObject("Chilkat.Prng") li_Success = loo_Fortuna2.AddEntropy("01020304","hex") li_Success = loo_Fortuna2.AddEntropy("hello world","ascii") ls_StrRandHex = loo_Fortuna2.GenRandom(16,"hex") ls_StrRandBase64 = loo_Fortuna2.GenRandom(22,"base64") ls_StrRandBase58 = loo_Fortuna2.GenRandom(32,"base58") Write-Debug "hex random bytes: " + ls_StrRandHex Write-Debug "base64 random bytes: " + ls_StrRandBase64 Write-Debug "base58 random bytes: " + ls_StrRandBase58 destroy loo_ChilkatGlob destroy loo_Fortuna destroy loo_Fortuna2 |
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