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(PowerBuilder) Fortuna PRNG Generate Random EncodedDemonstrates how to generate random bytes using the Fortuna PRNG. The random bytes are returned in an encoded string (using an encoding such as hex, base64, base58, etc.)
integer li_rc oleobject loo_ChilkatGlob integer li_Success oleobject loo_Fortuna string ls_StrEntropy string ls_StrRandHex string ls_StrRandBase64 string ls_StrRandBase58 // All Chilkat classes can be unlocked at once at the beginning of a program // by calling UnlockBundle. It requires a Bundle unlock code. loo_ChilkatGlob = create oleobject // Use "Chilkat_9_5_0.Global" for versions of Chilkat < 10.0.0 li_rc = loo_ChilkatGlob.ConnectToNewObject("Chilkat.Global") if li_rc < 0 then destroy loo_ChilkatGlob MessageBox("Error","Connecting to COM object failed") return end if li_Success = loo_ChilkatGlob.UnlockBundle("Anything for 30-day trial.") if li_Success <> 1 then Write-Debug loo_ChilkatGlob.LastErrorText destroy loo_ChilkatGlob return end if loo_Fortuna = create oleobject // Use "Chilkat_9_5_0.Prng" for versions of Chilkat < 10.0.0 li_rc = loo_Fortuna.ConnectToNewObject("Chilkat.Prng") // Before beginning to generate random data, // the PRNG (Pseudo Random Number Generator) should // be seeded with real random data (also known as "entropy"). // Note: Accumulating real random data can be difficult // and time-consuming to collect. It is for this reason // that pseudorandom data (i.e. a PRNG) is used. The pseudorandom data generator // is seeded with entropy. In addition, new entropy can (and should) // be periodically added as more pseudorandom data is generated. // Get 32 bytes of system entropy. On Linux/Unix systems, this reads // from /dev/random. On MS Windows systems, it uses the Crypto API's // CryptGenRandom function. ls_StrEntropy = loo_Fortuna.GetEntropy(32,"hex") if loo_Fortuna.LastMethodSuccess <> 1 then Write-Debug loo_Fortuna.LastErrorText destroy loo_ChilkatGlob destroy loo_Fortuna return end if // Seed the PRNG with this entropy: li_Success = loo_Fortuna.AddEntropy(ls_StrEntropy,"hex") if li_Success <> 1 then Write-Debug loo_Fortuna.LastErrorText destroy loo_ChilkatGlob destroy loo_Fortuna return end if // Generate some random data: ls_StrRandHex = loo_Fortuna.GenRandom(16,"hex") ls_StrRandBase64 = loo_Fortuna.GenRandom(22,"base64") ls_StrRandBase58 = loo_Fortuna.GenRandom(32,"base58") Write-Debug "hex random bytes: " + ls_StrRandHex Write-Debug "base64 random bytes: " + ls_StrRandBase64 Write-Debug "base58 random bytes: " + ls_StrRandBase58 destroy loo_ChilkatGlob destroy loo_Fortuna |
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