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(PowerBuilder) Exporting and Importing Accumulated EntropyWhen a system starts, a good established source of entropy may be lacking. The Fortuna algorithm keeps 32 internal entropy pools. When AddEntropy is called, it is added to these internal pools. (The details of the Fortuna algorithm can be read elsewhere.) This example demonstrates how the entropy that has accumulated within the internal pools can be exported (such as when an application exits) and then imported when an application starts. (It is the application's job to persist the exported entropy to a database, file, etc.) Importing entropy helps ensure an application is beginning with an adequate source of entropy for random number generation.
integer li_rc oleobject loo_ChilkatGlob integer li_Success oleobject loo_Fortuna string ls_ExportedEntropy oleobject loo_Fortuna2 // All Chilkat classes can be unlocked at once at the beginning of a program // by calling UnlockBundle. It requires a Bundle unlock code. loo_ChilkatGlob = create oleobject // Use "Chilkat_9_5_0.Global" for versions of Chilkat < 10.0.0 li_rc = loo_ChilkatGlob.ConnectToNewObject("Chilkat.Global") if li_rc < 0 then destroy loo_ChilkatGlob MessageBox("Error","Connecting to COM object failed") return end if li_Success = loo_ChilkatGlob.UnlockBundle("Anything for 30-day trial.") if li_Success <> 1 then Write-Debug loo_ChilkatGlob.LastErrorText destroy loo_ChilkatGlob return end if loo_Fortuna = create oleobject // Use "Chilkat_9_5_0.Prng" for versions of Chilkat < 10.0.0 li_rc = loo_Fortuna.ConnectToNewObject("Chilkat.Prng") // Generate random data and periodically add entropy... li_Success = loo_Fortuna.AddEntropy(loo_Fortuna.GetEntropy(32,"hex"),"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") li_Success = loo_Fortuna.AddEntropy(loo_Fortuna.GetEntropy(16,"hex"),"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") li_Success = loo_Fortuna.AddEntropy(loo_Fortuna.GetEntropy(16,"hex"),"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") li_Success = loo_Fortuna.AddEntropy(loo_Fortuna.GetEntropy(16,"hex"),"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") ls_ExportedEntropy = loo_Fortuna.ExportEntropy() // The application would persist the exported entropy in some way, // such as to a file, or to a database, etc. // Create a new PRNG object and initialize the internal entropy pools // with the previously exported entropy: loo_Fortuna2 = create oleobject // Use "Chilkat_9_5_0.Prng" for versions of Chilkat < 10.0.0 li_rc = loo_Fortuna2.ConnectToNewObject("Chilkat.Prng") li_Success = loo_Fortuna2.ImportEntropy(ls_ExportedEntropy) // Generate more random data, continuing to add entropy as we go along.. Write-Debug loo_Fortuna2.GenRandom(16,"hex") Write-Debug loo_Fortuna2.GenRandom(16,"hex") Write-Debug loo_Fortuna2.GenRandom(16,"hex") li_Success = loo_Fortuna2.AddEntropy(loo_Fortuna2.GetEntropy(16,"hex"),"hex") Write-Debug loo_Fortuna2.GenRandom(16,"hex") Write-Debug loo_Fortuna2.GenRandom(16,"hex") Write-Debug loo_Fortuna2.GenRandom(16,"hex") li_Success = loo_Fortuna2.AddEntropy(loo_Fortuna2.GetEntropy(16,"hex"),"hex") // .. destroy loo_ChilkatGlob destroy loo_Fortuna destroy loo_Fortuna2 |
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