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(PowerBuilder) Adding Entropy to a PRNGDemonstrates how system entropy is automatically added when the application does not explicitly add entropy prior to generating the 1st random data. Also demonstrates how additional entropy can be added at anytime during the lifetime of the PRNG object.
integer li_rc oleobject loo_ChilkatGlob integer li_Success oleobject loo_Fortuna // All Chilkat classes can be unlocked at once at the beginning of a program // by calling UnlockBundle. It requires a Bundle unlock code. loo_ChilkatGlob = create oleobject // Use "Chilkat_9_5_0.Global" for versions of Chilkat < 10.0.0 li_rc = loo_ChilkatGlob.ConnectToNewObject("Chilkat.Global") if li_rc < 0 then destroy loo_ChilkatGlob MessageBox("Error","Connecting to COM object failed") return end if li_Success = loo_ChilkatGlob.UnlockBundle("Anything for 30-day trial.") if li_Success <> 1 then Write-Debug loo_ChilkatGlob.LastErrorText destroy loo_ChilkatGlob return end if // The simplest way to use the Chilkat PRNG is to instantiate the object // and generate random data. This skips the explicit step of getting system entropy // and adding it (via get AddEntropy method). When no entropy is explicitly added, // Chilkat will automatically add 32-bytes of system entropy on the first request // for random data. // Generate some random data. // The 1st call to GenRandom implicitly adds 32 bytes of system entropy to seed the PRNG. Write-Debug loo_Fortuna.GenRandom(16,"hex") // Note: An application can get additional system entropy and add it at any point // during the lifetime of the PRNG. For example: Write-Debug loo_Fortuna.GenRandom(16,"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") li_Success = loo_Fortuna.AddEntropy(loo_Fortuna.GetEntropy(16,"hex"),"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") li_Success = loo_Fortuna.AddEntropy(loo_Fortuna.GetEntropy(16,"hex"),"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") li_Success = loo_Fortuna.AddEntropy(loo_Fortuna.GetEntropy(16,"hex"),"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") Write-Debug loo_Fortuna.GenRandom(16,"hex") destroy loo_ChilkatGlob |
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