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(PowerBuilder) NTLM Client and Server CodeDemonstrates the NTLM authentication algorithm for both client and server.
integer li_rc oleobject loo_NtlmClient oleobject loo_NtlmServer string ls_Type1Msg string ls_Type1Info string ls_Type2Msg string ls_Type2Info string ls_Type3Msg integer li_Success string ls_ClientUsername string ls_ExpectedType3Msg // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. loo_NtlmClient = create oleobject // Use "Chilkat_9_5_0.Ntlm" for versions of Chilkat < 10.0.0 li_rc = loo_NtlmClient.ConnectToNewObject("Chilkat.Ntlm") if li_rc < 0 then destroy loo_NtlmClient MessageBox("Error","Connecting to COM object failed") return end if loo_NtlmServer = create oleobject // Use "Chilkat_9_5_0.Ntlm" for versions of Chilkat < 10.0.0 li_rc = loo_NtlmServer.ConnectToNewObject("Chilkat.Ntlm") // The NTLM protocol begins by the client sending the server // a Type1 message. loo_NtlmClient.Workstation = "MyWorkstation" ls_Type1Msg = loo_NtlmClient.GenType1() Write-Debug "Type1 message from client to server:" Write-Debug ls_Type1Msg // If the server wishes to examine the information embedded within the // Type1 message, it may call ParseType1. // This step is not necessary, it is only for informational purposes.. ls_Type1Info = loo_NtlmServer.ParseType1(ls_Type1Msg) Write-Debug "---" Write-Debug ls_Type1Info // The server now generates a Type2 message to be sent to the client. // The Type2 message requires a TargetName. A TargetName is // the authentication realm in which the authenticating account // has membership (a domain name for domain accounts, or server name // for local machine accounts). loo_NtlmServer.TargetName = "myAuthRealm" ls_Type2Msg = loo_NtlmServer.GenType2(ls_Type1Msg) if loo_NtlmServer.LastMethodSuccess <> 1 then Write-Debug loo_NtlmServer.LastErrorText destroy loo_NtlmClient destroy loo_NtlmServer return end if Write-Debug "Type2 message from server to client:" Write-Debug ls_Type2Msg // The client may examine the information embedded in the Type2 message // by calling ParseType2, which returns XML. This is only for informational purposes // and is not required. ls_Type2Info = loo_NtlmClient.ParseType2(ls_Type2Msg) Write-Debug "---" Write-Debug ls_Type2Info // The client will now generate the final Type3 message to be sent to the server. // This requires the Username and Password: loo_NtlmClient.UserName = "test123" loo_NtlmClient.Password = "myPassword" ls_Type3Msg = loo_NtlmClient.GenType3(ls_Type2Msg) if loo_NtlmClient.LastMethodSuccess <> 1 then Write-Debug loo_NtlmClient.LastErrorText destroy loo_NtlmClient destroy loo_NtlmServer return end if Write-Debug "Type3 message from client to server:" Write-Debug ls_Type3Msg // The server may verify the response by first "loading" the Type3 message. // This sets the various properties such as Username, Domain, Workstation, // and ClientChallenge to the values embedded within theType3 message. // The server may then use the Username to lookup the password. // Looking up the password is dependent on your infrastructure. Perhaps your // usernames/passwords are stored in a secure database. If that's the case, you would // write code to issue a query to get the password string for the given username. // Once the password is obtained, set the Password property and then // generate the Type3 response again. If the server's Type3 response matches // the client's Type3 response, then the client's password is correct. li_Success = loo_NtlmServer.LoadType3(ls_Type3Msg) if li_Success <> 1 then Write-Debug loo_NtlmServer.LastErrorText destroy loo_NtlmClient destroy loo_NtlmServer return end if // The Username property now contains the username that was embedded within // the Type3 message. It can be used to lookup the password. ls_ClientUsername = loo_NtlmServer.UserName // For this example, we'll simply set the password to a literal string: loo_NtlmServer.Password = "myPassword" // The server may generate the Type3 message again, using the client's correct // password: ls_ExpectedType3Msg = loo_NtlmServer.GenType3(ls_Type2Msg) Write-Debug "Expected Type3 Message:" Write-Debug ls_ExpectedType3Msg // If the Type3 message received from the client is exactly the same as the // expected Type3 message, then the client must've used the same password, // and authentication is successful destroy loo_NtlmClient destroy loo_NtlmServer |
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