PowerBuilder
PowerBuilder
NTLM Client and Server Code
See more NTLM Examples
Demonstrates the NTLM authentication algorithm for both client and server.Chilkat PowerBuilder Downloads
integer li_rc
integer li_Success
oleobject loo_NtlmClient
oleobject loo_NtlmServer
string ls_Type1Msg
string ls_Type1Info
string ls_Type2Msg
string ls_Type2Info
string ls_Type3Msg
string ls_ClientUsername
string ls_ExpectedType3Msg
li_Success = 0
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
loo_NtlmClient = create oleobject
li_rc = loo_NtlmClient.ConnectToNewObject("Chilkat.Ntlm")
if li_rc < 0 then
destroy loo_NtlmClient
MessageBox("Error","Connecting to COM object failed")
return
end if
loo_NtlmServer = create oleobject
li_rc = loo_NtlmServer.ConnectToNewObject("Chilkat.Ntlm")
// The NTLM protocol begins by the client sending the server
// a Type1 message.
loo_NtlmClient.Workstation = "MyWorkstation"
ls_Type1Msg = loo_NtlmClient.GenType1()
Write-Debug "Type1 message from client to server:"
Write-Debug ls_Type1Msg
// If the server wishes to examine the information embedded within the
// Type1 message, it may call ParseType1.
// This step is not necessary, it is only for informational purposes..
ls_Type1Info = loo_NtlmServer.ParseType1(ls_Type1Msg)
Write-Debug "---"
Write-Debug ls_Type1Info
// The server now generates a Type2 message to be sent to the client.
// The Type2 message requires a TargetName. A TargetName is
// the authentication realm in which the authenticating account
// has membership (a domain name for domain accounts, or server name
// for local machine accounts).
loo_NtlmServer.TargetName = "myAuthRealm"
ls_Type2Msg = loo_NtlmServer.GenType2(ls_Type1Msg)
if loo_NtlmServer.LastMethodSuccess <> 1 then
Write-Debug loo_NtlmServer.LastErrorText
destroy loo_NtlmClient
destroy loo_NtlmServer
return
end if
Write-Debug "Type2 message from server to client:"
Write-Debug ls_Type2Msg
// The client may examine the information embedded in the Type2 message
// by calling ParseType2, which returns XML. This is only for informational purposes
// and is not required.
ls_Type2Info = loo_NtlmClient.ParseType2(ls_Type2Msg)
Write-Debug "---"
Write-Debug ls_Type2Info
// The client will now generate the final Type3 message to be sent to the server.
// This requires the Username and Password:
loo_NtlmClient.UserName = "test123"
loo_NtlmClient.Password = "myPassword"
ls_Type3Msg = loo_NtlmClient.GenType3(ls_Type2Msg)
if loo_NtlmClient.LastMethodSuccess <> 1 then
Write-Debug loo_NtlmClient.LastErrorText
destroy loo_NtlmClient
destroy loo_NtlmServer
return
end if
Write-Debug "Type3 message from client to server:"
Write-Debug ls_Type3Msg
// The server may verify the response by first "loading" the Type3 message.
// This sets the various properties such as Username, Domain, Workstation,
// and ClientChallenge to the values embedded within theType3 message.
// The server may then use the Username to lookup the password.
// Looking up the password is dependent on your infrastructure. Perhaps your
// usernames/passwords are stored in a secure database. If that's the case, you would
// write code to issue a query to get the password string for the given username.
// Once the password is obtained, set the Password property and then
// generate the Type3 response again. If the server's Type3 response matches
// the client's Type3 response, then the client's password is correct.
li_Success = loo_NtlmServer.LoadType3(ls_Type3Msg)
if li_Success <> 1 then
Write-Debug loo_NtlmServer.LastErrorText
destroy loo_NtlmClient
destroy loo_NtlmServer
return
end if
// The Username property now contains the username that was embedded within
// the Type3 message. It can be used to lookup the password.
ls_ClientUsername = loo_NtlmServer.UserName
// For this example, we'll simply set the password to a literal string:
loo_NtlmServer.Password = "myPassword"
// The server may generate the Type3 message again, using the client's correct
// password:
ls_ExpectedType3Msg = loo_NtlmServer.GenType3(ls_Type2Msg)
Write-Debug "Expected Type3 Message:"
Write-Debug ls_ExpectedType3Msg
// If the Type3 message received from the client is exactly the same as the
// expected Type3 message, then the client must've used the same password,
// and authentication is successful
destroy loo_NtlmClient
destroy loo_NtlmServer