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PowerBuilder

Markdown to HTML - Streaming Mode

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Shows how to convert Markdown to HTML in streaming mode, ideal for processing deltas with fragments of incoming Markdown during AI streaming responses. This example will simulate processing incoming AI delta's by streaming 80-byte chunks from a markdown file.

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PowerBuilder
integer li_rc
integer li_Success
oleobject loo_Options
oleobject loo_SbFullMarkdown
oleobject loo_SbHtmlFrag
oleobject loo_SbHtml
oleobject loo_SbStreamingMarkdown
oleobject loo_SbMdChunk
integer li_Safety
integer li_ChunkSize
string s

li_Success = 0

loo_Options = create oleobject
li_rc = loo_Options.ConnectToNewObject("Chilkat.JsonObject")
if li_rc < 0 then
    destroy loo_Options
    MessageBox("Error","Connecting to COM object failed")
    return
end if
loo_Options.UpdateString("theme","raw")

// Indicate streaming mode
loo_Options.UpdateBool("streaming",1)

// Load the full markdown file, which will be converted to HTML 80 bytes at a time in streaming mode.
// The sample markdown input for this example is identical to the one at Markdown to HTML - Full Document, Raw, where you can view it.
loo_SbFullMarkdown = create oleobject
li_rc = loo_SbFullMarkdown.ConnectToNewObject("Chilkat.StringBuilder")

li_Success = loo_SbFullMarkdown.LoadFile("qa_data/markdown/test1.md","utf-8")
if li_Success = 0 then
    Write-Debug loo_SbFullMarkdown.LastErrorText
    destroy loo_Options
    destroy loo_SbFullMarkdown
    return
end if

// This will contain the fragment of HTMl produced at each step in streaming mode.
loo_SbHtmlFrag = create oleobject
li_rc = loo_SbHtmlFrag.ConnectToNewObject("Chilkat.StringBuilder")

// We'll accumulate the full HTML result here, by appending each HTLM fragment
loo_SbHtml = create oleobject
li_rc = loo_SbHtml.ConnectToNewObject("Chilkat.StringBuilder")

// This will contain the chunk of markdown not yet converted to HTML.
loo_SbStreamingMarkdown = create oleobject
li_rc = loo_SbStreamingMarkdown.ConnectToNewObject("Chilkat.StringBuilder")

// This contains the current 80 byte markdown chunk to be processed.
// The last chunk can be less than 80 bytes.
loo_SbMdChunk = create oleobject
li_rc = loo_SbMdChunk.ConnectToNewObject("Chilkat.StringBuilder")

// Let's safeguard the loop to process a max of 160K of markdown (2000 x 80 bytes = 160K)
// This is to prevent an infinite loop in case something isn't working correctly.
li_Safety = 0

do while (loo_SbFullMarkdown.Length > 0) AND (li_Safety < 2000)
    li_ChunkSize = 80
    if loo_SbFullMarkdown.Length < li_ChunkSize then
        li_ChunkSize = loo_SbFullMarkdown.Length
    end if

    // Remove the leading chunk from the sbFullMarkdown and append to sbStreamingMarkdown.
    s = loo_SbFullMarkdown.GetRange(0,li_ChunkSize,1)
    loo_SbStreamingMarkdown.Append(s)

    Write-Debug "-------------------------------------------------------------"
    loo_SbStreamingMarkdown.ToCRLF()
    Write-Debug loo_SbStreamingMarkdown.GetAsString()

    // Convert what is possible and append to the HTML fragment.
    // It's possible that no additional HTML can be generated if the markdown chunk is does not contain even a single full line.
    // In streaming mode, MarkdownToHtml appends any additional HTML it can generate to the StringBuilder passed in the 2nd argument.
    // If we want to only see what new HTML was generated from this chunk, we need to clear the StringBuilder before calling MarkdownToHtml.
    // The markdown that was converted is removed from the caller's contents.
    loo_SbHtmlFrag.Clear()
    loo_SbStreamingMarkdown.MarkdownToHtml(loo_Options,loo_SbHtmlFrag)

    // Accumulate the HTML fragments into a full HTML document.
    loo_SbHtml.AppendSb(loo_SbHtmlFrag)

    Write-Debug "----"
    loo_SbHtmlFrag.ToCRLF()
    Write-Debug loo_SbHtmlFrag.GetAsString()

    li_Safety = li_Safety + 1
loop

// Flush any remaining closing HTML tags by passing a final line-ending.
Write-Debug "----FINAL----------------------------------------------------"
loo_SbStreamingMarkdown.Append("~n")
Write-Debug loo_SbStreamingMarkdown.GetAsString()

loo_SbHtmlFrag.Clear()
loo_SbStreamingMarkdown.MarkdownToHtml(loo_Options,loo_SbHtmlFrag)
loo_SbHtml.AppendSb(loo_SbHtmlFrag)

Write-Debug "----"
Write-Debug loo_SbHtmlFrag.GetAsString()

Write-Debug ""
Write-Debug "**** Full Accumulated HTML ****"
loo_SbHtml.ToCRLF()
Write-Debug loo_SbHtml.GetAsString()

// Notice how the 1st loop iteration produces no HTML output.  This is because there is not yet a complete line of markdown to process.
// Sample ouput:

// -------------------------------------------------------------
// Here’s a simple implementation of the standard C library function `strncpy`, wri
// ----
// 
// -------------------------------------------------------------
// Here’s a simple implementation of the standard C library function `strncpy`, written from scratch — demonstrating how it works internally:
// 
// ```c
// #include <st
// ----
// <p>Here’s a simple implementation of the standard C library function <code>strncpy</code>, written from scratch — demonstrating how it works internally:</p>
// 
// -------------------------------------------------------------
// #include <stddef.h>  // for size_t
// 
// char *my_strncpy(char *dest, const char *src, size_t n
// ----
// <pre id="pre_dd232b5f-2279-4841-b602-5840072f7a84"><code id="dd232b5f-2279-4841-b602-5840072f7a84" class="language-c">#include &lt;stddef.h&gt;  // for size_t
// 
// 
// -------------------------------------------------------------
// char *my_strncpy(char *dest, const char *src, size_t n)
// {
//     size_t i;
// 
//     for (i = 0; i < n && src[i] != '\0'; i++) {
//         
// ----
// char *my_strncpy(char *dest, const char *src, size_t n)
// {
//     size_t i;
// 
//     for (i = 0; i &lt; n &amp;&amp; src[i] != '\0'; i++) {
// 
// -------------------------------------------------------------
//         dest[i] = src[i];
//     }
// 
//     // If src is shorter than n, pad with '\0'
//     
// ----
//         dest[i] = src[i];
//     }
// 
//     // If src is shorter than n, pad with '\0'
// 
// -------------------------------------------------------------
//     for (; i < n; i++) {
//         dest[i] = '\0';
//     }
// 
//     return dest;
// }
// ```
// ----
//     for (; i &lt; n; i++) {
//         dest[i] = '\0';
//     }
// 
//     return dest;
// }
// 
// -------------------------------------------------------------
// ```
// 
// ### Explanation:
// 
// * **Parameters:**
// 
//   * `dest`: destination buffer to c
// ----
// </code></pre>
// <h3>Explanation:</h3>
// <ul>
// <li><strong>Parameters:</strong>
// -------------------------------------------------------------
//   * `dest`: destination buffer to copy into.
//   * `src`: source string.
//   * `n`: maximum number of bytes to copy.
// 
// ----
// <ul>
// <li><code>dest</code>: destination buffer to copy into.</li>
// <li><code>src</code>: source string.</li>
// <li><code>n</code>: maximum number of bytes to copy.
// -------------------------------------------------------------
// 
// 
// * **Logic:**
// 
//   1. Copy characters from `src` into `dest` until you hit eit
// ----
// </li>
// </ul>
// </li>
// <li><strong>Logic:</strong>
// -------------------------------------------------------------
//   1. Copy characters from `src` into `dest` until you hit either:
// 
//      * The null terminator (`'\0'`) in `src`, or
//      * The limit `n`.
// 
// ----
// <ol>
// <li>Copy characters from <code>src</code> into <code>dest</code> until you hit either:
// <ul>
// <li>The null terminator (<code>'\0'</code>) in <code>src</code>, or</li>
// <li>The limit <code>n</code>.
// -------------------------------------------------------------
// 
//   2. If you reached the end of `src` before hitting `n`, pad the remaining byte
// ----
// 
// -------------------------------------------------------------
//   2. If you reached the end of `src` before hitting `n`, pad the remaining bytes of `dest` with `'\0'`.
//   3. Return `dest` so it behaves like standard C libra
// ----
// </li>
// </ul>
// </li>
// <li>If you reached the end of <code>src</code> before hitting <code>n</code>, pad the remaining bytes of <code>dest</code> with <code>'\0'</code>.
// -------------------------------------------------------------
//   3. Return `dest` so it behaves like standard C library functions.
// 
// ### Notes:
// 
// * `strncpy` does **not** guarantee null-terminati
// ----
// </li>
// <li>Return <code>dest</code> so it behaves like standard C library functions.</li>
// </ol>
// </li>
// </ul>
// <h3>Notes:</h3>
// 
// -------------------------------------------------------------
// * `strncpy` does **not** guarantee null-termination if `src` has length ≥ `n`.
//   To ensure a null-terminated string, you can do:
// ----
// <ul>
// <li><code>strncpy</code> does <strong>not</strong> guarantee null-termination if <code>src</code> has length ≥ <code>n</code>.
// -------------------------------------------------------------
//   To ensure a null-terminated string, you can do:
// 
//   ```c
//   dest[n - 1] = '\0';
//   ```
// 
//   — but only if you *always* reserve
// ----
// 
// To ensure a null-terminated string, you can do:
// <pre id="pre_80ca4db3-f745-473c-91d7-a565d106bac8"><code id="80ca4db3-f745-473c-91d7-a565d106bac8" class="language-c">dest[n - 1] = '\0';
// </code></pre>
// 
// -------------------------------------------------------------
//   — but only if you *always* reserve space for that final null.
// 
// ---
// 
// Would you like me to also show a **safer**
// ----
// — but only if you <em>always</em> reserve space for that final null.</li>
// </ul>
// <hr />
// 
// -------------------------------------------------------------
// Would you like me to also show a **safer** version (like how `strlcpy` behaves) that guarantees null-termination?
// 
// ----
// <p>Would you like me to also show a <strong>safer</strong> version (like how <code>strlcpy</code> behaves) that guarantees null-termination?
// ----FINAL----------------------------------------------------
// 
// 
// ----
// </p>

// *******************************
// **** Full Accumulated HTML ****
// *******************************
// <p>Here’s a simple implementation of the standard C library function <code>strncpy</code>, written from scratch — demonstrating how it works internally:</p>
// <pre id="pre_dd232b5f-2279-4841-b602-5840072f7a84"><code id="dd232b5f-2279-4841-b602-5840072f7a84" class="language-c">#include &lt;stddef.h&gt;  // for size_t
// 
// char *my_strncpy(char *dest, const char *src, size_t n)
// {
//     size_t i;
// 
//     for (i = 0; i &lt; n &amp;&amp; src[i] != '\0'; i++) {
//         dest[i] = src[i];
//     }
// 
//     // If src is shorter than n, pad with '\0'
//     for (; i &lt; n; i++) {
//         dest[i] = '\0';
//     }
// 
//     return dest;
// }
// </code></pre>
// <h3>Explanation:</h3>
// <ul>
// <li><strong>Parameters:</strong><ul>
// <li><code>dest</code>: destination buffer to copy into.</li>
// <li><code>src</code>: source string.</li>
// <li><code>n</code>: maximum number of bytes to copy.</li>
// </ul>
// </li>
// <li><strong>Logic:</strong><ol>
// <li>Copy characters from <code>src</code> into <code>dest</code> until you hit either:
// <ul>
// <li>The null terminator (<code>'\0'</code>) in <code>src</code>, or</li>
// <li>The limit <code>n</code>.</li>
// </ul>
// </li>
// <li>If you reached the end of <code>src</code> before hitting <code>n</code>, pad the remaining bytes of <code>dest</code> with <code>'\0'</code>.</li>
// <li>Return <code>dest</code> so it behaves like standard C library functions.</li>
// </ol>
// </li>
// </ul>
// <h3>Notes:</h3>
// <ul>
// <li><code>strncpy</code> does <strong>not</strong> guarantee null-termination if <code>src</code> has length ≥ <code>n</code>.
// To ensure a null-terminated string, you can do:
// <pre id="pre_80ca4db3-f745-473c-91d7-a565d106bac8"><code id="80ca4db3-f745-473c-91d7-a565d106bac8" class="language-c">dest[n - 1] = '\0';
// </code></pre>
// — but only if you <em>always</em> reserve space for that final null.</li>
// </ul>
// <hr />
// <p>Would you like me to also show a <strong>safer</strong> version (like how <code>strlcpy</code> behaves) that 


destroy loo_Options
destroy loo_SbFullMarkdown
destroy loo_SbHtmlFrag
destroy loo_SbHtml
destroy loo_SbStreamingMarkdown
destroy loo_SbMdChunk