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| (Perl) Async Accept Socket ConnectionDemonstrates how to get the connected client socket after accepting a connection asynchronously. 
 use chilkat(); # This example assumes the Chilkat Socket API to have been previously unlocked. # See Socket Unlock Sample for sample code. $listenSocket = chilkat::CkSocket->new(); # Bind to a port and listen. # This example will listen at port 5555 and allows for a backlog # of 25 pending connection requests. $success = $listenSocket->BindAndListen(5555,25); if ($success != 1) { print $listenSocket->lastErrorText() . "\r\n"; exit; } # Start a background task to accept an incoming connection ... $maxWaitMs = 20000; # acceptTask is a Task $acceptTask = $listenSocket->AcceptNextConnectionAsync($maxWaitMs); $acceptTask->Run(); # ... # ... # ... # Imagine at this point the task has completed successfully, # and a connection was accepted. Here's how to get the connected socket... $connectedClient = chilkat::CkSocket->new(); $success = $connectedClient->LoadTaskResult($acceptTask); # Here's how it works: The AcceptNextConnection method would normally # return a socket object when called synchronously. When called asynchronously, # it cannot do so because it returns the task object. When the async method # (running in a background thread) completes, the socket object that is the client # connection is contained within the task object. # # This can be generalized for any case where a Chilkat method returns an object. # The async version of that method is such that the object returned in the background # thread is contained within the task object. # To get the result object, we create a new object instance of that type. # In this case, we create a socket object (connectedClient). There is a LoadTaskResult # method in all Chilkat classes that can be a return value of an async method call. # The LoadTaskResult method transfers the returned object from the task to the caller. | ||||
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