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(Perl) NTLM Client and Server CodeDemonstrates the NTLM authentication algorithm for both client and server.
use chilkat(); # This example assumes the Chilkat API to have been previously unlocked. # See Global Unlock Sample for sample code. $ntlmClient = chilkat::CkNtlm->new(); $ntlmServer = chilkat::CkNtlm->new(); # The NTLM protocol begins by the client sending the server # a Type1 message. $ntlmClient->put_Workstation("MyWorkstation"); $type1Msg = $ntlmClient->genType1(); print "Type1 message from client to server:" . "\r\n"; print $type1Msg . "\r\n"; # If the server wishes to examine the information embedded within the # Type1 message, it may call ParseType1. # This step is not necessary, it is only for informational purposes.. $type1Info = $ntlmServer->parseType1($type1Msg); print "---" . "\r\n"; print $type1Info . "\r\n"; # The server now generates a Type2 message to be sent to the client. # The Type2 message requires a TargetName. A TargetName is # the authentication realm in which the authenticating account # has membership (a domain name for domain accounts, or server name # for local machine accounts). $ntlmServer->put_TargetName("myAuthRealm"); $type2Msg = $ntlmServer->genType2($type1Msg); if ($ntlmServer->get_LastMethodSuccess() != 1) { print $ntlmServer->lastErrorText() . "\r\n"; exit; } print "Type2 message from server to client:" . "\r\n"; print $type2Msg . "\r\n"; # The client may examine the information embedded in the Type2 message # by calling ParseType2, which returns XML. This is only for informational purposes # and is not required. $type2Info = $ntlmClient->parseType2($type2Msg); print "---" . "\r\n"; print $type2Info . "\r\n"; # The client will now generate the final Type3 message to be sent to the server. # This requires the Username and Password: $ntlmClient->put_UserName("test123"); $ntlmClient->put_Password("myPassword"); $type3Msg = $ntlmClient->genType3($type2Msg); if ($ntlmClient->get_LastMethodSuccess() != 1) { print $ntlmClient->lastErrorText() . "\r\n"; exit; } print "Type3 message from client to server:" . "\r\n"; print $type3Msg . "\r\n"; # The server may verify the response by first "loading" the Type3 message. # This sets the various properties such as Username, Domain, Workstation, # and ClientChallenge to the values embedded within theType3 message. # The server may then use the Username to lookup the password. # Looking up the password is dependent on your infrastructure. Perhaps your # usernames/passwords are stored in a secure database. If that's the case, you would # write code to issue a query to get the password string for the given username. # Once the password is obtained, set the Password property and then # generate the Type3 response again. If the server's Type3 response matches # the client's Type3 response, then the client's password is correct. $success = $ntlmServer->LoadType3($type3Msg); if ($success != 1) { print $ntlmServer->lastErrorText() . "\r\n"; exit; } # The Username property now contains the username that was embedded within # the Type3 message. It can be used to lookup the password. $clientUsername = $ntlmServer->userName(); # For this example, we'll simply set the password to a literal string: $ntlmServer->put_Password("myPassword"); # The server may generate the Type3 message again, using the client's correct # password: $expectedType3Msg = $ntlmServer->genType3($type2Msg); print "Expected Type3 Message:" . "\r\n"; print $expectedType3Msg . "\r\n"; # If the Type3 message received from the client is exactly the same as the # expected Type3 message, then the client must've used the same password, # and authentication is successful |
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