Perl
Perl
NTLM Client and Server Code
See more NTLM Examples
Demonstrates the NTLM authentication algorithm for both client and server.Chilkat Perl Downloads
use chilkat();
$success = 0;
# This example assumes the Chilkat API to have been previously unlocked.
# See Global Unlock Sample for sample code.
$ntlmClient = chilkat::CkNtlm->new();
$ntlmServer = chilkat::CkNtlm->new();
# The NTLM protocol begins by the client sending the server
# a Type1 message.
$ntlmClient->put_Workstation("MyWorkstation");
$type1Msg = $ntlmClient->genType1();
print "Type1 message from client to server:" . "\r\n";
print $type1Msg . "\r\n";
# If the server wishes to examine the information embedded within the
# Type1 message, it may call ParseType1.
# This step is not necessary, it is only for informational purposes..
$type1Info = $ntlmServer->parseType1($type1Msg);
print "---" . "\r\n";
print $type1Info . "\r\n";
# The server now generates a Type2 message to be sent to the client.
# The Type2 message requires a TargetName. A TargetName is
# the authentication realm in which the authenticating account
# has membership (a domain name for domain accounts, or server name
# for local machine accounts).
$ntlmServer->put_TargetName("myAuthRealm");
$type2Msg = $ntlmServer->genType2($type1Msg);
if ($ntlmServer->get_LastMethodSuccess() != 1) {
print $ntlmServer->lastErrorText() . "\r\n";
exit;
}
print "Type2 message from server to client:" . "\r\n";
print $type2Msg . "\r\n";
# The client may examine the information embedded in the Type2 message
# by calling ParseType2, which returns XML. This is only for informational purposes
# and is not required.
$type2Info = $ntlmClient->parseType2($type2Msg);
print "---" . "\r\n";
print $type2Info . "\r\n";
# The client will now generate the final Type3 message to be sent to the server.
# This requires the Username and Password:
$ntlmClient->put_UserName("test123");
$ntlmClient->put_Password("myPassword");
$type3Msg = $ntlmClient->genType3($type2Msg);
if ($ntlmClient->get_LastMethodSuccess() != 1) {
print $ntlmClient->lastErrorText() . "\r\n";
exit;
}
print "Type3 message from client to server:" . "\r\n";
print $type3Msg . "\r\n";
# The server may verify the response by first "loading" the Type3 message.
# This sets the various properties such as Username, Domain, Workstation,
# and ClientChallenge to the values embedded within theType3 message.
# The server may then use the Username to lookup the password.
# Looking up the password is dependent on your infrastructure. Perhaps your
# usernames/passwords are stored in a secure database. If that's the case, you would
# write code to issue a query to get the password string for the given username.
# Once the password is obtained, set the Password property and then
# generate the Type3 response again. If the server's Type3 response matches
# the client's Type3 response, then the client's password is correct.
$success = $ntlmServer->LoadType3($type3Msg);
if ($success != 1) {
print $ntlmServer->lastErrorText() . "\r\n";
exit;
}
# The Username property now contains the username that was embedded within
# the Type3 message. It can be used to lookup the password.
$clientUsername = $ntlmServer->userName();
# For this example, we'll simply set the password to a literal string:
$ntlmServer->put_Password("myPassword");
# The server may generate the Type3 message again, using the client's correct
# password:
$expectedType3Msg = $ntlmServer->genType3($type2Msg);
print "Expected Type3 Message:" . "\r\n";
print $expectedType3Msg . "\r\n";
# If the Type3 message received from the client is exactly the same as the
# expected Type3 message, then the client must've used the same password,
# and authentication is successful