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(Objective-C) Create Zip in a BinData ObjectRecursively appends files in a directory tree and writes a zip archive into a Chilkat BinData object.
#import <CkoZip.h> #import <CkoBinData.h> #import <NSString.h> // This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkoZip *zip = [[CkoZip alloc] init]; // Initialize the zip object. Because we will never actually write a zip file to the filesystem, // the filepath passed to NewZip does not matter. BOOL success = [zip NewZip: @"x.zip"]; if (success != YES) { NSLog(@"%@",zip.LastErrorText); return; } // Append a directory tree. The call to AppendFiles does // not read the file contents or append them to the zip // object in memory. It simply appends references // to the files so that when WriteBd, WriteZip, or WriteZipAndClose // is called, the referenced files are streamed and compressed // into the .zip output file (or BinData object). BOOL recurse = YES; success = [zip AppendFiles: @"c:/temp/a/*" recurse: recurse]; if (success != YES) { NSLog(@"%@",zip.LastErrorText); return; } // Write the zip archive into the bdZip object. CkoBinData *bdZip = [[CkoBinData alloc] init]; success = [zip WriteBd: bdZip]; if (success != YES) { NSLog(@"%@",zip.LastErrorText); return; } // We could directly access the bytes of the zip archive, or perhaps // get the zip bytes in base64 format. NSString *zipAsBase64 = [bdZip GetEncoded: @"base64"]; NSLog(@"%@",zipAsBase64); // Or the zip can be used by some other Chilkat method call that accepts // a BinData object as an argument. |
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