Objective-C
Objective-C
Create Zip in a BinData Object
See more Zip Examples
Recursively appends files in a directory tree and writes a zip archive into a Chilkat BinData object.Chilkat Objective-C Downloads
#import <CkoZip.h>
#import <CkoBinData.h>
#import <NSString.h>
BOOL success = NO;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
CkoZip *zip = [[CkoZip alloc] init];
// Initialize the zip object. Because we will never actually write a zip file to the filesystem,
// the filepath passed to NewZip does not matter.
success = [zip NewZip: @"x.zip"];
if (success != YES) {
NSLog(@"%@",zip.LastErrorText);
return;
}
// Append a directory tree. The call to AppendFiles does
// not read the file contents or append them to the zip
// object in memory. It simply appends references
// to the files so that when WriteBd, WriteZip, or WriteZipAndClose
// is called, the referenced files are streamed and compressed
// into the .zip output file (or BinData object).
BOOL recurse = YES;
success = [zip AppendFiles: @"c:/temp/a/*" recurse: recurse];
if (success != YES) {
NSLog(@"%@",zip.LastErrorText);
return;
}
// Write the zip archive into the bdZip object.
CkoBinData *bdZip = [[CkoBinData alloc] init];
success = [zip WriteBd: bdZip];
if (success != YES) {
NSLog(@"%@",zip.LastErrorText);
return;
}
// We could directly access the bytes of the zip archive, or perhaps
// get the zip bytes in base64 format.
NSString *zipAsBase64 = [bdZip GetEncoded: @"base64"];
NSLog(@"%@",zipAsBase64);
// Or the zip can be used by some other Chilkat method call that accepts
// a BinData object as an argument.