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(Objective-C) Create Zip in a BinData Object

Recursively appends files in a directory tree and writes a zip archive into a Chilkat BinData object.

Chilkat Objective-C Library Downloads

MAC OS X (Cocoa) Libs

iOS Libs

#import <CkoZip.h>
#import <CkoBinData.h>
#import <NSString.h>

// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.

CkoZip *zip = [[CkoZip alloc] init];

// Initialize the zip object.  Because we will never actually write a zip file to the filesystem,
// the filepath passed to NewZip does not matter.
BOOL success = [zip NewZip: @"x.zip"];
if (success != YES) {
    NSLog(@"%@",zip.LastErrorText);
    return;
}

// Append a directory tree.  The call to AppendFiles does
// not read the file contents or append them to the zip
// object in memory.  It simply appends references
// to the files so that when WriteBd, WriteZip, or WriteZipAndClose 
// is called, the referenced files are streamed and compressed
// into the .zip output file (or BinData object).

BOOL recurse = YES;
success = [zip AppendFiles: @"c:/temp/a/*" recurse: recurse];
if (success != YES) {
    NSLog(@"%@",zip.LastErrorText);
    return;
}

// Write the zip archive into the bdZip object.
CkoBinData *bdZip = [[CkoBinData alloc] init];
success = [zip WriteBd: bdZip];
if (success != YES) {
    NSLog(@"%@",zip.LastErrorText);
    return;
}

// We could directly access the bytes of the zip archive, or perhaps
// get the zip bytes in base64 format.
NSString *zipAsBase64 = [bdZip GetEncoded: @"base64"];
NSLog(@"%@",zipAsBase64);

// Or the zip can be used by some other Chilkat method call that accepts
// a BinData object as an argument.
 

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