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(Objective-C) WebSocket Connect through SOCKS ProxyThis example shows how to establish a WebSocket connection through a SOCKS proxy.
#import <CkoRest.h> #import <CkoSocket.h> #import <CkoWebSocket.h> #import <NSString.h> // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // -------------------------------------------------- // This example borrows the code from the REST using SOCKS Proxy example. // We first use the Chilkat Socket object to establish a connection to the WebSocket server through a SOCKS proxy. // Next, the Rest object uses the Socket object for its connection. // Finally, the WebSocket object uses the Rest object for its connection. // CkoRest *rest = [[CkoRest alloc] init]; CkoSocket *socket = [[CkoSocket alloc] init]; // Set the SOCKS proxy domain or IP address, port, and SOCKS version number (4 or 5) socket.SocksHostname = @"192.168.1.79"; socket.HttpProxyPort = [NSNumber numberWithInt:1080]; socket.SocksVersion = [NSNumber numberWithInt:5]; // Provide authentication to the SOCKS proxy, if needed. socket.SocksUsername = @"SOCKS_PROXY_LOGIN"; socket.SocksPassword = @"SOCKS_PROXY_PASSWORD"; // Connect to the websocket server through the HTTP proxy. BOOL bTls = NO; int port = 80; int maxWaitMs = 5000; BOOL success = [socket Connect: @"some-websocket-server.com" port: [NSNumber numberWithInt: port] ssl: bTls maxWaitMs: [NSNumber numberWithInt: maxWaitMs]]; if (success != YES) { NSLog(@"%@%d",@"Connect Failure Error Code: ",[socket.ConnectFailReason intValue]); NSLog(@"%@",socket.LastErrorText); return; } // Tell the Rest object to use the connected socket. success = [rest UseConnection: socket autoReconnect: YES]; if (success != YES) { NSLog(@"%@",rest.LastErrorText); return; } CkoWebSocket *ws = [[CkoWebSocket alloc] init]; // Tell the WebSocket to use this connection. success = [ws UseConnection: rest]; if (success != YES) { NSLog(@"%@",ws.LastErrorText); return; } // Add the standard WebSocket open handshake headers that will be needed. // (This adds the required HTTP request headers to the rest object.) [ws AddClientHeaders]; // Add any additional headers that might be desired. // Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin". [rest AddHeader: @"Sec-WebSocket-Protocol" value: @"x-some-websocket-subprotocol"]; [rest AddHeader: @"Origin" value: @"http://some-websocket-server.com"]; // Do the open handshake. NSString *responseBody = [rest FullRequestNoBody: @"GET" uriPath: @"/something"]; if (rest.LastMethodSuccess != YES) { NSLog(@"%@",rest.LastErrorText); return; } // If successful, the HTTP response status code should be 101, // and the response body will be empty. (If it failed, we'll have a look // at the response body..) int statusCode = [rest.ResponseStatusCode intValue]; NSLog(@"%@%d",@"Response status code: ",statusCode); if (statusCode != 101) { NSLog(@"%@",responseBody); NSLog(@"%@",@"-- Failed because of unexpected response status code."); return; } // We have the expected 101 response, so let's now validate the // contents of the response, such as the value sent by the server in the // Sec-WebSocket-Accept header. success = [ws ValidateServerHandshake]; if (success != YES) { NSLog(@"%@",ws.LastErrorText); return; } NSLog(@"%@",@"WebSocket connection successful."); // The application may now begin sending and receiving frames on the WebSocket connection. // (At this point, we're done with the rest and socket objects...) NSLog(@"%@",@"Success."); |
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