Objective-C
Objective-C
Send and Receive WebSocket Frame
See more WebSocket Examples
Demonstrates how to send a websocket text frame to a websocket echo server. This example uses Chilkat's websocket test echo server at ws://websockets.chilkat.io/wsChilkatEcho.ashx
Note: The websockets.chilkat.io server imposes the following limitations:
Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages.
Chilkat Objective-C Downloads
#import <CkoWebSocket.h>
#import <CkoRest.h>
#import <NSString.h>
BOOL success = NO;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
CkoWebSocket *ws = [[CkoWebSocket alloc] init];
// For brevity, this example does not check for errors when etablishing the WebSocket connection.
// See Establish WebSocket Connection for more complete sample code for making the connection.
CkoRest *rest = [[CkoRest alloc] init];
// Connect to websockets.chilkat.io
// IMPORTANT: websockets.chilkat.io accepts frames of up to 16K in size and echoes them back.
// IMPORTANT: The websockets.chilkat.io server imposes the following limitations:
// ---------- Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages.
success = [rest Connect: @"websockets.chilkat.io" port: [NSNumber numberWithInt: 80] tls: NO autoReconnect: NO];
[ws UseConnection: rest];
[ws AddClientHeaders];
NSString *responseBodyIgnored = [rest FullRequestNoBody: @"GET" uriPath: @"/wsChilkatEcho.ashx"];
success = [ws ValidateServerHandshake];
if (success != YES) {
NSLog(@"%@",ws.LastErrorText);
return;
}
// This example demonstrates sending a frame and receiving a text frame.
// Send a frame containing the string "Hello World!"
// This will be the first and final frame, and therefore this constitutes the entire message.
BOOL finalFrame = YES;
success = [ws SendFrame: @"Hello World!" finalFrame: finalFrame];
if (success != YES) {
NSLog(@"%@",ws.LastErrorText);
return;
}
// Read an incoming frame.
success = [ws ReadFrame];
if (success != YES) {
NSLog(@"%@",@"Failed to receive a frame");
NSLog(@"%@%d",@"ReadFrame fail reason = ",[ws.ReadFrameFailReason intValue]);
NSLog(@"%@",ws.LastErrorText);
return;
}
// Show the string that was received.
NSString *receivedStr = [ws GetFrameData];
NSLog(@"%@%@",@"Received: ",receivedStr);
// Close the websocket connection.
success = [ws SendClose: YES statusCode: [NSNumber numberWithInt: 1000] reason: @"Closing this websocket."];
if (success != YES) {
NSLog(@"%@",ws.LastErrorText);
return;
}
// Read the Close response.
success = [ws ReadFrame];
if (success != YES) {
NSLog(@"%@%d",@"ReadFrame fail reason = ",[ws.ReadFrameFailReason intValue]);
NSLog(@"%@",ws.LastErrorText);
return;
}
// Should receive the "Close" opcode.
NSLog(@"%@%@",@"Received opcode: ",ws.FrameOpcode);
// Should be the same status code we sent (1000)
NSLog(@"%@%d",@"Received close status code: ",[ws.CloseStatusCode intValue]);
// The server may echo the close reason. If not, this will be empty.
NSLog(@"%@%@",@"Echoed close reason: ",ws.CloseReason);
NSLog(@"%@",@"Success.");