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(Objective-C) Send and Receive WebSocket FrameDemonstrates how to send a websocket text frame to a websocket echo server. This example uses Chilkat's websocket test echo server at ws://websockets.chilkat.io/wsChilkatEcho.ashx
Note: The websockets.chilkat.io server imposes the following limitations:
#import <CkoWebSocket.h> #import <CkoRest.h> #import <NSString.h> // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. CkoWebSocket *ws = [[CkoWebSocket alloc] init]; // For brevity, this example does not check for errors when etablishing the WebSocket connection. // See Establish WebSocket Connection for more complete sample code for making the connection. CkoRest *rest = [[CkoRest alloc] init]; // Connect to websockets.chilkat.io // IMPORTANT: websockets.chilkat.io accepts frames of up to 16K in size and echoes them back. // IMPORTANT: The websockets.chilkat.io server imposes the following limitations: // ---------- Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages. BOOL success = [rest Connect: @"websockets.chilkat.io" port: [NSNumber numberWithInt: 80] tls: NO autoReconnect: NO]; [ws UseConnection: rest]; [ws AddClientHeaders]; NSString *responseBodyIgnored = [rest FullRequestNoBody: @"GET" uriPath: @"/wsChilkatEcho.ashx"]; success = [ws ValidateServerHandshake]; if (success != YES) { NSLog(@"%@",ws.LastErrorText); return; } // This example demonstrates sending a frame and receiving a text frame. // Send a frame containing the string "Hello World!" // This will be the first and final frame, and therefore this constitutes the entire message. BOOL finalFrame = YES; success = [ws SendFrame: @"Hello World!" finalFrame: finalFrame]; if (success != YES) { NSLog(@"%@",ws.LastErrorText); return; } // Read an incoming frame. success = [ws ReadFrame]; if (success != YES) { NSLog(@"%@",@"Failed to receive a frame"); NSLog(@"%@%d",@"ReadFrame fail reason = ",[ws.ReadFrameFailReason intValue]); NSLog(@"%@",ws.LastErrorText); return; } // Show the string that was received. NSString *receivedStr = [ws GetFrameData]; NSLog(@"%@%@",@"Received: ",receivedStr); // Close the websocket connection. success = [ws SendClose: YES statusCode: [NSNumber numberWithInt: 1000] reason: @"Closing this websocket."]; if (success != YES) { NSLog(@"%@",ws.LastErrorText); return; } // Read the Close response. success = [ws ReadFrame]; if (success != YES) { NSLog(@"%@%d",@"ReadFrame fail reason = ",[ws.ReadFrameFailReason intValue]); NSLog(@"%@",ws.LastErrorText); return; } // Should receive the "Close" opcode. NSLog(@"%@%@",@"Received opcode: ",ws.FrameOpcode); // Should be the same status code we sent (1000) NSLog(@"%@%d",@"Received close status code: ",[ws.CloseStatusCode intValue]); // The server may echo the close reason. If not, this will be empty. NSLog(@"%@%@",@"Echoed close reason: ",ws.CloseReason); NSLog(@"%@",@"Success."); |
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