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(Objective-C) Generating Repeatable Random Data for Testing/DebuggingDemonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.
#import <CkoGlobal.h> #import <CkoPrng.h> #import <NSString.h> // All Chilkat classes can be unlocked at once at the beginning of a program // by calling UnlockBundle. It requires a Bundle unlock code. CkoGlobal *chilkatGlob = [[CkoGlobal alloc] init]; BOOL success = [chilkatGlob UnlockBundle: @"Anything for 30-day trial."]; if (success != YES) { NSLog(@"%@",chilkatGlob.LastErrorText); return; } CkoPrng *fortuna = [[CkoPrng alloc] init]; // Normally an application would seed the PRNG with entropy from // some real random source. However, sometimes we want the same // random sequence of bytes for testing and debugging purposes. // This a reason why GetEntropy and AddEntropy are two different methods. // An application could omit the call to GetEntropy, and instead pass // non-random data to AddEntropy. For example: // Seed the PRNG with non-entropy, so we get a repeatable sequence. // Note: AddEntropy can be called any number of times. success = [fortuna AddEntropy: @"01020304" encoding: @"hex"]; success = [fortuna AddEntropy: @"hello world" encoding: @"ascii"]; // Generate some random data: NSString *strRandHex = [fortuna GenRandom: [NSNumber numberWithInt: 16] encoding: @"hex"]; NSString *strRandBase64 = [fortuna GenRandom: [NSNumber numberWithInt: 22] encoding: @"base64"]; NSString *strRandBase58 = [fortuna GenRandom: [NSNumber numberWithInt: 32] encoding: @"base58"]; NSLog(@"%@%@",@"hex random bytes: ",strRandHex); NSLog(@"%@%@",@"base64 random bytes: ",strRandBase64); NSLog(@"%@%@",@"base58 random bytes: ",strRandBase58); // Try it again with a different object to verify that the same results are obtained: CkoPrng *fortuna2 = [[CkoPrng alloc] init]; success = [fortuna2 AddEntropy: @"01020304" encoding: @"hex"]; success = [fortuna2 AddEntropy: @"hello world" encoding: @"ascii"]; strRandHex = [fortuna2 GenRandom: [NSNumber numberWithInt: 16] encoding: @"hex"]; strRandBase64 = [fortuna2 GenRandom: [NSNumber numberWithInt: 22] encoding: @"base64"]; strRandBase58 = [fortuna2 GenRandom: [NSNumber numberWithInt: 32] encoding: @"base58"]; NSLog(@"%@%@",@"hex random bytes: ",strRandHex); NSLog(@"%@%@",@"base64 random bytes: ",strRandBase64); NSLog(@"%@%@",@"base58 random bytes: ",strRandBase58); |
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