Objective-C
Objective-C
Generating Repeatable Random Data for Testing/Debugging
See more PRNG Examples
Demonstrates how to use the Fortuna PRNG to generate random-looking but repeatable non-random data for the purpose of testing and debugging.Chilkat Objective-C Downloads
#import <CkoPrng.h>
#import <NSString.h>
BOOL success = NO;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
success = NO;
CkoPrng *fortuna = [[CkoPrng alloc] init];
// Normally an application would seed the PRNG with entropy from
// some real random source. However, sometimes we want the same
// random sequence of bytes for testing and debugging purposes.
// This a reason why GetEntropy and AddEntropy are two different methods.
// An application could omit the call to GetEntropy, and instead pass
// non-random data to AddEntropy. For example:
// Seed the PRNG with non-entropy, so we get a repeatable sequence.
// Note: AddEntropy can be called any number of times.
success = [fortuna AddEntropy: @"01020304" encoding: @"hex"];
success = [fortuna AddEntropy: @"hello world" encoding: @"ascii"];
// Generate some random data:
NSString *strRandHex = [fortuna GenRandom: [NSNumber numberWithInt: 16] encoding: @"hex"];
NSString *strRandBase64 = [fortuna GenRandom: [NSNumber numberWithInt: 22] encoding: @"base64"];
NSString *strRandBase58 = [fortuna GenRandom: [NSNumber numberWithInt: 32] encoding: @"base58"];
NSLog(@"%@%@",@"hex random bytes: ",strRandHex);
NSLog(@"%@%@",@"base64 random bytes: ",strRandBase64);
NSLog(@"%@%@",@"base58 random bytes: ",strRandBase58);
// Try it again with a different object to verify that the same results are obtained:
CkoPrng *fortuna2 = [[CkoPrng alloc] init];
success = [fortuna2 AddEntropy: @"01020304" encoding: @"hex"];
success = [fortuna2 AddEntropy: @"hello world" encoding: @"ascii"];
strRandHex = [fortuna2 GenRandom: [NSNumber numberWithInt: 16] encoding: @"hex"];
strRandBase64 = [fortuna2 GenRandom: [NSNumber numberWithInt: 22] encoding: @"base64"];
strRandBase58 = [fortuna2 GenRandom: [NSNumber numberWithInt: 32] encoding: @"base58"];
NSLog(@"%@%@",@"hex random bytes: ",strRandHex);
NSLog(@"%@%@",@"base64 random bytes: ",strRandBase64);
NSLog(@"%@%@",@"base58 random bytes: ",strRandBase58);