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Objective-C

NTLM Client and Server Code

See more NTLM Examples

Demonstrates the NTLM authentication algorithm for both client and server.

Chilkat Objective-C Downloads

Objective-C
#import <CkoNtlm.h>
#import <NSString.h>

BOOL success = NO;

// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.

CkoNtlm *ntlmClient = [[CkoNtlm alloc] init];
CkoNtlm *ntlmServer = [[CkoNtlm alloc] init];

// The NTLM protocol begins by the client sending the server
// a Type1 message. 
NSString *type1Msg = 0;
ntlmClient.Workstation = @"MyWorkstation";
type1Msg = [ntlmClient GenType1];

NSLog(@"%@",@"Type1 message from client to server:");
NSLog(@"%@",type1Msg);

// If the server wishes to examine the information embedded within the
// Type1 message, it may call ParseType1. 
// This step is not necessary, it is only for informational purposes..
NSString *type1Info = [ntlmServer ParseType1: type1Msg];

NSLog(@"%@",@"---");
NSLog(@"%@",type1Info);

// The server now generates a Type2 message to be sent to the client.
// The Type2 message requires a TargetName.  A TargetName is
// the authentication realm in which the authenticating account
// has membership (a domain name for domain accounts, or server name
// for local machine accounts).
ntlmServer.TargetName = @"myAuthRealm";

NSString *type2Msg = [ntlmServer GenType2: type1Msg];
if (ntlmServer.LastMethodSuccess != YES) {
    NSLog(@"%@",ntlmServer.LastErrorText);
    return;
}

NSLog(@"%@",@"Type2 message from server to client:");
NSLog(@"%@",type2Msg);

// The client may examine the information embedded in the Type2 message 
// by calling ParseType2, which returns XML.  This is only for informational purposes
// and is not required.
NSString *type2Info = [ntlmClient ParseType2: type2Msg];

NSLog(@"%@",@"---");
NSLog(@"%@",type2Info);

// The client will now generate the final Type3 message to be sent to the server.
// This requires the Username and Password:
ntlmClient.UserName = @"test123";
ntlmClient.Password = @"myPassword";

NSString *type3Msg = 0;
type3Msg = [ntlmClient GenType3: type2Msg];
if (ntlmClient.LastMethodSuccess != YES) {
    NSLog(@"%@",ntlmClient.LastErrorText);
    return;
}

NSLog(@"%@",@"Type3 message from client to server:");
NSLog(@"%@",type3Msg);

// The server may verify the response by first "loading" the Type3 message.
// This sets the various properties such as Username, Domain, Workstation,
// and ClientChallenge to the values embedded within theType3 message.
// The server may then use the Username to lookup the password.  
// Looking up the password is dependent on your infrastructure.  Perhaps your
// usernames/passwords are stored in a secure database.  If that's the case, you would
// write code to issue a query to get the password string for the given username.
// Once the password is obtained, set the Password property and then 
// generate the Type3 response again.  If the server's Type3 response matches
// the client's Type3 response, then the client's password is correct.

success = [ntlmServer LoadType3: type3Msg];
if (success != YES) {
    NSLog(@"%@",ntlmServer.LastErrorText);
    return;
}

// The Username property now contains the username that was embedded within
// the Type3 message.  It can be used to lookup the password.
NSString *clientUsername = ntlmServer.UserName;

// For this example, we'll simply set the password to a literal string:
ntlmServer.Password = @"myPassword";

// The server may generate the Type3 message again, using the client's correct
// password:
NSString *expectedType3Msg = [ntlmServer GenType3: type2Msg];

NSLog(@"%@",@"Expected Type3 Message:");
NSLog(@"%@",expectedType3Msg);

// If the Type3 message received from the client is exactly the same as the
// expected Type3 message, then the client must've used the same password,
// and authentication is successful