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(Objective-C) Prevent JavaScript Infinite LoopsSee more JavaScript ExamplesDemonstrates how prevent infinite loops or prevent the JavaScript from running for a longer amount of time than allowed.Note: This example requires Chilkat v11.4.0 or greater.
#import <CkoStringBuilder.h> #import <CkoJs.h> #import <CkoJsonObject.h> BOOL success = NO; // This is the JavaScript we'll run: // console.log('Starting infinite loop...'); while(true) {}; CkoStringBuilder *sbScript = [[CkoStringBuilder alloc] init]; [sbScript Append: @"console.log('Starting infinite loop...'); while(true) {};"]; CkoJs *js = [[CkoJs alloc] init]; // Set a limit on the amount of time (in seconds) the script is allowed to run. // If the JavaScript takes longer than this amount of time, then Chilkat kills the script without crashing the host program. // The default value of TimeoutSeconds is 0, which indicates no limit. // For this example, set a limit of 2 seconds. js.TimeoutSeconds = [NSNumber numberWithInt:2]; CkoJsonObject *result = [[CkoJsonObject alloc] init]; result.EmitCompact = NO; // Run the script.. success = [js Eval: sbScript result: result]; if (success == NO) { // Examine the result for an exception. NSLog(@"%@",[result Emit]); // The result contains this: // { // "exception": { // "message": "interrupted - JavaScript exceeded the Chilkat.Js.TimeoutSeconds", // "stack": [ // { // "func": "<eval>", // "file": "<input>", // "line": 1, // "col": 8 // } // ] // } // } // Also examine the LastErrorText. NSLog(@"%@",js.LastErrorText); return; } // We should never get here.. NSLog(@"%@",@"Succeeded."); NSLog(@"%@",[result Emit]);
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