Objective-C
Objective-C
Prevent JavaScript Infinite Loops
See more JavaScript Examples
Demonstrates how prevent infinite loops or prevent the JavaScript from running for a longer amount of time than allowed.Chilkat Objective-C Downloads
#import <CkoStringBuilder.h>
#import <CkoJs.h>
#import <CkoJsonObject.h>
BOOL success = NO;
// This is the JavaScript we'll run:
// console.log('Starting infinite loop...'); while(true) {};
CkoStringBuilder *sbScript = [[CkoStringBuilder alloc] init];
[sbScript Append: @"console.log('Starting infinite loop...'); while(true) {};"];
CkoJs *js = [[CkoJs alloc] init];
// Set a limit on the amount of time (in seconds) the script is allowed to run.
// If the JavaScript takes longer than this amount of time, then Chilkat kills the script without crashing the host program.
// The default value of TimeoutSeconds is 0, which indicates no limit.
// For this example, set a limit of 2 seconds.
js.TimeoutSeconds = [NSNumber numberWithInt:2];
CkoJsonObject *result = [[CkoJsonObject alloc] init];
result.EmitCompact = NO;
// Run the script..
success = [js Eval: sbScript result: result];
if (success == NO) {
// Examine the result for an exception.
NSLog(@"%@",[result Emit]);
// The result contains this:
// {
// "exception": {
// "message": "interrupted - JavaScript exceeded the Chilkat.Js.TimeoutSeconds",
// "stack": [
// {
// "func": "<eval>",
// "file": "<input>",
// "line": 1,
// "col": 8
// }
// ]
// }
// }
// Also examine the LastErrorText.
NSLog(@"%@",js.LastErrorText);
return;
}
// We should never get here..
NSLog(@"%@",@"Succeeded.");
NSLog(@"%@",[result Emit]);