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(Node.js) Facebook Download all Photos to Local FilesDemonstrates how to download all of one's Facebook photos to a local filesystem directory. This sample code keeps a local cache to avoid re-downloading the same photos twice. The program can be run again after a time, and it will download only photos that haven't yet been downloaded.
var os = require('os'); if (os.platform() == 'win32') { if (os.arch() == 'ia32') { var chilkat = require('@chilkat/ck-node21-win-ia32'); } else { var chilkat = require('@chilkat/ck-node21-win64'); } } else if (os.platform() == 'linux') { if (os.arch() == 'arm') { var chilkat = require('@chilkat/ck-node21-arm'); } else if (os.arch() == 'x86') { var chilkat = require('@chilkat/ck-node21-linux32'); } else { var chilkat = require('@chilkat/ck-node21-linux64'); } } else if (os.platform() == 'darwin') { if (os.arch() == 'arm64') { var chilkat = require('@chilkat/ck-node21-mac-m1'); } else { var chilkat = require('@chilkat/ck-node21-macosx'); } } function chilkatExample() { // This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // This example will use a local disk cache to avoid re-fetching the same // photo id after it's been fetched once. var fbCache = new chilkat.Cache(); // The cache will use 1 level of 256 sub-directories. fbCache.Level = 1; // Use a directory path that makes sense on your operating system.. fbCache.AddRoot("C:/fbCache"); // This example assumes a previously obtained an access token var oauth2 = new chilkat.OAuth2(); oauth2.AccessToken = "FACEBOOK-ACCESS-TOKEN"; var rest = new chilkat.Rest(); // Connect to Facebook. var success = rest.Connect("graph.facebook.com",443,true,true); if (success !== true) { console.log(rest.LastErrorText); return; } // Provide the authentication credentials (i.e. the access key) rest.SetAuthOAuth2(oauth2); // There are two choices: // We can choose to download the photos the person is tagged in or has uploaded // by setting type to "tagged" or "uploaded". rest.AddQueryParam("type","uploaded"); // To download all photos, we begin with an outer loop that iterates over // the list of photo nodes in pages. Each page returned contains a list of // photo node ids. Each photo node id must be retrieved to get the download URL(s) // of the actual image. // I don't know the max limit for the number of records that can be downloaded at once. rest.AddQueryParam("limit","100"); // Get the 1st page of photos ids. // See https://developers.facebook.com/docs/graph-api/reference/user/photos/ for more information. var responseJson = rest.FullRequestNoBody("GET","/v2.7/me/photos"); if (rest.LastMethodSuccess !== true) { console.log(rest.LastErrorText); return; } var photoJson = new chilkat.JsonObject(); var saPhotoUrls = new chilkat.StringArray(); var sbPhotoIdPath = new chilkat.StringBuilder(); var json = new chilkat.JsonObject(); json.EmitCompact = false; json.Load(responseJson); var i; var photoId; var imageUrl; // Get the "after" cursor. var afterCursor = json.StringOf("paging.cursors.after"); while (json.LastMethodSuccess == true) { console.log("-------------------"); console.log("afterCursor = " + afterCursor); // For each photo id in this page... i = 0; var numItems = json.SizeOfArray("data"); while (i < numItems) { json.I = i; photoId = json.StringOf("data[i].id"); console.log("photoId = " + photoId); // We need to fetch the JSON for this photo. Check to see if it's in the local disk cache, // and if not, then get it from Facebook. var photoJsonStr = fbCache.FetchText(photoId); if (fbCache.LastMethodSuccess == false) { // It's not locally available, so get it from Facebook.. sbPhotoIdPath.Clear(); sbPhotoIdPath.Append("/v2.7/"); sbPhotoIdPath.Append(photoId); rest.ClearAllQueryParams(); rest.AddQueryParam("fields","id,album,images"); console.log("Fetching photo node from Facebook..."); // This REST request will continue using the existing connection. // If the connection was closed, it will automatically reconnect to send the request. photoJsonStr = rest.FullRequestNoBody("GET",sbPhotoIdPath.GetAsString()); if (rest.LastMethodSuccess !== true) { console.log(rest.LastErrorText); return; } // Add the photo JSON to the local cache. fbCache.SaveTextNoExpire(photoId,"",photoJsonStr); } // Parse the photo JSON and add the main photo download URL to saPhotoUrls // There may be multiple URLs in the images array, but the 1st one is the largest and main photo URL. // The others are smaller sizes of the same photo. photoJson.Load(photoJsonStr); imageUrl = photoJson.StringOf("images[0].source"); if (photoJson.LastMethodSuccess == true) { // Actually, we'll add a small JSON document that contains both the image ID and the URL. var imgUrlJson = new chilkat.JsonObject(); imgUrlJson.AppendString("id",photoId); imgUrlJson.AppendString("url",imageUrl); saPhotoUrls.Append(imgUrlJson.Emit()); console.log("imageUrl = " + imageUrl); } i = i+1; } // Prepare for getting the next page of photos ids. // We can continue using the same REST object. // If already connected, we'll continue using the existing connection. // Otherwise, a new connection will automatically be made if needed. rest.ClearAllQueryParams(); rest.AddQueryParam("type","uploaded"); rest.AddQueryParam("limit","20"); rest.AddQueryParam("after",afterCursor); // Get the next page of photo ids. responseJson = rest.FullRequestNoBody("GET","/v2.7/me/photos"); if (rest.LastMethodSuccess !== true) { console.log(rest.LastErrorText); return; } json.Load(responseJson); afterCursor = json.StringOf("paging.cursors.after"); } console.log("No more pages of photos."); // Now iterate over the photo URLs and download each to a file. // We can use Chilkat HTTP. No Facebook authorization (access token) is required to download // the photo once the URL is known. var http = new chilkat.Http(); // We'll cache the image data so that if run again, we don't re-download the same image again. var numUrls = saPhotoUrls.Count; i = 0; var urlJson = new chilkat.JsonObject(); var fac = new chilkat.FileAccess(); while (i < numUrls) { urlJson.Load(saPhotoUrls.GetString(i)); photoId = urlJson.StringOf("id"); imageUrl = urlJson.StringOf("url"); // Check the local cache for the image data. // Only download and save if not already cached. imageBytes = fbCache.FetchFromCache(imageUrl); if (fbCache.LastMethodSuccess == false) { // This photo needs to be downloaded. var sbImageUrl = new chilkat.StringBuilder(); sbImageUrl.Append(imageUrl); // Let's form a filename.. var extension = ".jpg"; if (sbImageUrl.Contains(".gif",false) == true) { extension = ".gif"; } if (sbImageUrl.Contains(".png",false) == true) { extension = ".png"; } if (sbImageUrl.Contains(".tiff",false) == true) { extension = ".tiff"; } if (sbImageUrl.Contains(".bmp",false) == true) { extension = ".bmp"; } var sbLocalFilePath = new chilkat.StringBuilder(); sbLocalFilePath.Append("C:/Photos/facebook/uploaded/"); sbLocalFilePath.Append(photoId); sbLocalFilePath.Append(extension); imageBytes = http.QuickGet(imageUrl); if (http.LastMethodSuccess !== true) { console.log(http.LastErrorText); return; } // We've downloaded the photo image bytes into memory. // Save it to the cache AND save it to the output file. fbCache.SaveToCacheNoExpire(imageUrl,"",imageBytes); fac.WriteEntireFile(sbLocalFilePath.GetAsString(),imageBytes); console.log("Downloaded to " + sbLocalFilePath.GetAsString()); } i = i+1; } console.log("Finished downloading all Facebook photos!"); } chilkatExample(); |
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