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(Mono C#) Modify Name of File Stored within Zip when Creating a .zipDemonstrates how to create a zip where the filename within the .zip is different than the filename that was added from the filesystem.
// This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. Chilkat.Zip zip = new Chilkat.Zip(); // Intialize the zip object by calling NewZip. bool success = zip.NewZip("myZip.zip"); // Add a reference to a file on disk to the zip object. // (When appending files to a zip, the files are not actually // read into memory. References to the file(s) are added. // When WriteZip is called, the referenced files are streamed in // and compressed to the .zip.) bool saveExtraPath = false; success = zip.AppendOneFileOrDir("/temp/a/hamlet.xml",saveExtraPath); if (success != true) { Debug.WriteLine(zip.LastErrorText); return; } // The zip object references a single file. // Retrieve the entry object... Chilkat.ZipEntry entry = null; entry = zip.GetEntryByIndex(0); // Set the entry's filename to anything you want: entry.FileName = "somethingElse.xml"; // Note: Internally, the zip component retains the name of // the file referenced. The current setting of the zip entry's // FileName property is stored in the .zip when writing. // The zip written here will contain somethingElse.xml success = zip.WriteZipAndClose(); if (success != true) { Debug.WriteLine(zip.LastErrorText); } else { Debug.WriteLine("Zip created!"); } |
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