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(Mono C#) WebSocket Connect through HTTP ProxyThis example shows how to establish a WebSocket connection through an HTTP proxy server.
// This example requires the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. // -------------------------------------------------- // This example borrows the code from the REST using HTTP Proxy example. // We first use the Chilkat Socket object to establish a connection to the WebSocket server through an HTTP proxy. // Next, the Rest object uses the Socket object for its connection. // Finally, the WebSocket object uses the Rest object for its connection. // Chilkat.Rest rest = new Chilkat.Rest(); Chilkat.Socket socket = new Chilkat.Socket(); // Set the HTTP proxy domain or IP address, and port. socket.HttpProxyHostname = "192.168.1.79"; socket.HttpProxyPort = 808; // Provide authentication to the HTTP proxy, if needed. socket.HttpProxyUsername = "HTTP_PROXY_LOGIN"; socket.HttpProxyPassword = "HTTP_PROXY_PASSWORD"; socket.HttpProxyAuthMethod = "Basic"; // Indicate that HTTP requests (i.e. the WebSocket opening handshake) will be sent over the socket. // This is important for how the HTTP proxy connection is established. socket.HttpProxyForHttp = true; // Connect to the websocket server through the HTTP proxy. bool bTls = false; int port = 80; int maxWaitMs = 5000; bool success = socket.Connect("some-websocket-server.com",port,bTls,maxWaitMs); if (success != true) { Debug.WriteLine("Connect Failure Error Code: " + Convert.ToString(socket.ConnectFailReason)); Debug.WriteLine(socket.LastErrorText); return; } // Tell the Rest object to use the connected socket. success = rest.UseConnection(socket,true); if (success != true) { Debug.WriteLine(rest.LastErrorText); return; } Chilkat.WebSocket ws = new Chilkat.WebSocket(); // Tell the WebSocket to use this connection. success = ws.UseConnection(rest); if (success != true) { Debug.WriteLine(ws.LastErrorText); return; } // Add the standard WebSocket open handshake headers that will be needed. // (This adds the required HTTP request headers to the rest object.) ws.AddClientHeaders(); // Add any additional headers that might be desired. // Two common WebSocketSpecific headers are "Sec-WebSocket-Protocol" and "Origin". rest.AddHeader("Sec-WebSocket-Protocol","x-some-websocket-subprotocol"); rest.AddHeader("Origin","http://some-websocket-server.com"); // Do the open handshake. string responseBody = rest.FullRequestNoBody("GET","/something"); if (rest.LastMethodSuccess != true) { Debug.WriteLine(rest.LastErrorText); return; } // If successful, the HTTP response status code should be 101, // and the response body will be empty. (If it failed, we'll have a look // at the response body..) int statusCode = rest.ResponseStatusCode; Debug.WriteLine("Response status code: " + Convert.ToString(statusCode)); if (statusCode != 101) { Debug.WriteLine(responseBody); Debug.WriteLine("-- Failed because of unexpected response status code."); return; } // We have the expected 101 response, so let's now validate the // contents of the response, such as the value sent by the server in the // Sec-WebSocket-Accept header. success = ws.ValidateServerHandshake(); if (success != true) { Debug.WriteLine(ws.LastErrorText); return; } Debug.WriteLine("WebSocket connection successful."); // The application may now begin sending and receiving frames on the WebSocket connection. // (At this point, we're done with the rest and socket objects...) Debug.WriteLine("Success."); |
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