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Mono C# Examples

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(Mono C#) Accept TLS Connection with Client Authentication

Demonstrates how to accept a TLS connection requiring client authentication. This is the case where the TLS client sends a certificate. It is also known as "Two-Way SSL".

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Chilkat.Socket listenSslSocket = new Chilkat.Socket();

//  Any string automatically begins a fully-functional 30-day trial.
bool success = listenSslSocket.UnlockComponent("Anything for 30-day trial");
if (success != true) {
    Console.WriteLine(listenSslSocket.LastErrorText);
    return;
}

//  An SSL/TLS server needs a digital certificate.  This example loads it from a PFX file.
//  Note: This is the server's certificate.

Chilkat.Cert cert = new Chilkat.Cert();
//  The 1st argument is the file path, the 2nd arg is the
//  PFX file's password:
success = cert.LoadPfxFile("chilkat.pfx","test");
if (success != true) {
    Console.WriteLine(cert.LastErrorText);
    return;
}

//  To accept client client certificates in the TLS handshake,
//  we must indicate a list of acceptable client certificate root CA DN's
//  that are allowed.  (DN is an acronym for Distinguished Name.)
//  Call AddSslAcceptableClientCaDn once for each acceptable CA DN.
//  Here are a few examples so you can see the general format of a DN.
listenSslSocket.AddSslAcceptableClientCaDn("C=SE, O=AddTrust AB, OU=AddTrust External TTP Network, CN=AddTrust External CA Root");
listenSslSocket.AddSslAcceptableClientCaDn("O=Digital Signature Trust Co., CN=DST Root CA X3");

//  Use the certificate:
success = listenSslSocket.InitSslServer(cert);
if (success != true) {
    Console.WriteLine(listenSslSocket.LastErrorText);
    return;
}

//  Bind and listen on a port:
int myPort = 8123;
//  Allow for a max of 5 queued connect requests.
int backLog = 5;
success = listenSslSocket.BindAndListen(myPort,backLog);
if (success != true) {
    Console.WriteLine(listenSslSocket.LastErrorText);
    return;
}

//  If accepting an SSL/TLS connection, the SSL handshake is part of the connection
//  establishment process. This involves a few back-and-forth messages between the
//  client and server to establish algorithms and a shared key to create the secure
//  channel. The sending and receiving of these messages are governed by the
//  MaxReadIdleMs and MaxSendIdleMs properties. If these properties are set to 0
//  (and this is the default unless changed by your application), then the
//  AcceptNextConnection can hang indefinitely during the SSL handshake process.
//  Make sure these properties are set to appropriate values before calling AcceptNextConnection.

//  Set a 10 second max for waiting to read/write.  This is for the SSL/TLS handshake establishment.
listenSslSocket.MaxReadIdleMs = 10000;
listenSslSocket.MaxSendIdleMs = 10000;

//  Accept a single client connection and establish the secure SSL/TLS channel:
Chilkat.Socket clientSock = null;
int maxWaitMillisec = 20000;
clientSock = listenSslSocket.AcceptNextConnection(maxWaitMillisec);
if (clientSock == null ) {
    Console.WriteLine(listenSslSocket.LastErrorText);
    return;
}

//  The client (in this example) is going to send a "Hello Server! -EOM-"
//  message.  Read it:
string receivedMsg = clientSock.ReceiveUntilMatch("-EOM-");
if (clientSock.LastMethodSuccess != true) {
    Console.WriteLine(clientSock.LastErrorText);
    return;
}

Console.WriteLine(receivedMsg);

//  Send a "Hello Client! -EOM-" message:
success = clientSock.SendString("Hello Client! -EOM-");
if (success != true) {
    Console.WriteLine(clientSock.LastErrorText);
    return;
}

//  Close the connection with the client
//  Wait a max of 20 seconds (20000 millsec)
success = clientSock.Close(20000);


 

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