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(Mono C#) Streaming CompressionCompress and decompress using a stream.
// This example assumes the Chilkat API to have been previously unlocked. // See Global Unlock Sample for sample code. Chilkat.FileAccess fac = new Chilkat.FileAccess(); Chilkat.Compression compress = new Chilkat.Compression(); compress.Algorithm = "deflate"; Chilkat.Stream streamC = new Chilkat.Stream(); // This example sets the source and sink of the stream to files. // A stream can have use other streams as a source or sink, // or the application can itself be the source/sink by directly // reading or writing a stream. (See below for an example of this..) streamC.SourceFile = "qa_data/hamlet.xml"; streamC.SinkFile = "qa_output/hamlet_compressed.dat"; // Compress from source to sink. bool success = compress.CompressStream(streamC); if (success != true) { Debug.WriteLine(compress.LastErrorText); return; } Debug.WriteLine("File-to-file deflate compression successful."); // Note: The FileSize method returns a signed 32-bit integer. If the file is potentially larger than 2GB, call FileSizeStr instead to return // the size of the file as a string, then convert to an integer value. Debug.WriteLine("Original size = " + Convert.ToString(fac.FileSize(streamC.SourceFile))); Debug.WriteLine("Compressed size = " + Convert.ToString(fac.FileSize(streamC.SinkFile))); // Now do file-to-file decompression Chilkat.Stream streamD = new Chilkat.Stream(); streamD.SourceFile = "qa_output/hamlet_compressed.dat"; streamD.SinkFile = "qa_output/hamlet_restored.xml"; // Decompress from source to sink. success = compress.DecompressStream(streamD); if (success != true) { Debug.WriteLine(compress.LastErrorText); return; } Debug.WriteLine("File-to-file deflate decompression successful."); // Let's double-check to see that the files are equal in size and content: bool bFilesEqual = fac.FileContentsEqual(streamC.SourceFile,streamD.SinkFile); if (bFilesEqual != true) { Debug.WriteLine("The output file is not equal to the input file!"); } else { Debug.WriteLine("The file was successfully compressed and decompressed."); } // --------------------------------------------------------------------- // Now let's decompress again, but this time w/ the application reading // the decompressed data directly from a stream. Chilkat.Stream streamA = new Chilkat.Stream(); streamA.SourceFile = "qa_output/hamlet_compressed.dat"; // Start decompressing in a background thread. Chilkat.Task task = compress.DecompressStreamAsync(streamA); success = task.Run(); // Read decompressed data from streamA: string decompressedText; while ((streamA.EndOfStream != true)) { if (streamA.DataAvailable == true) { decompressedText = streamA.ReadString(); Debug.WriteLine(decompressedText); } } // Let's make sure the background task finished and that the decompress was successful. // It should already be the case that the task is finished. while ((task.Finished != true)) { task.SleepMs(20); } // The decompressor may have finished, but it is possible that data // remains to be flushed. if (streamA.DataAvailable == true) { decompressedText = streamA.ReadString(); Debug.WriteLine(decompressedText); } // Did streamA succeed in reading the entire file? if (task.TaskSuccess != true) { Debug.WriteLine("async decompress failed:"); Debug.WriteLine(task.ResultErrorText); success = false; } Debug.WriteLine("The async decompress was successful."); |
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